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//========================================================================
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// Event wait timeout test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test is intended to verify that waiting for events with timeout works
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//
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//========================================================================
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#include <glad/glad.h> |
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#include <GLFW/glfw3.h> |
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#include <math.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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static void error_callback(int error, const char* description) |
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{ |
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fprintf(stderr, "Error: %s\n", description); |
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} |
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) |
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{ |
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) |
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glfwSetWindowShouldClose(window, GLFW_TRUE); |
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} |
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static float nrand(void) |
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{ |
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return (float) rand() / (float) RAND_MAX; |
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} |
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int main(void) |
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{ |
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int result; |
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GLFWwindow* window; |
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srand((unsigned int) time(NULL)); |
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glfwSetErrorCallback(error_callback); |
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if (!glfwInit()) |
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exit(EXIT_FAILURE); |
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window = glfwCreateWindow(640, 480, "Event Wait Timeout Test", NULL, NULL); |
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if (!window) |
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{ |
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glfwTerminate(); |
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exit(EXIT_FAILURE); |
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} |
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glfwMakeContextCurrent(window); |
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); |
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glfwSetKeyCallback(window, key_callback); |
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while (!glfwWindowShouldClose(window)) |
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{ |
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int width, height; |
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float r = nrand(), g = nrand(), b = nrand(); |
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float l = (float) sqrt(r * r + g * g + b * b); |
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glfwGetFramebufferSize(window, &width, &height); |
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glViewport(0, 0, width, height); |
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glClearColor(r / l, g / l, b / l, 1.f); |
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glClear(GL_COLOR_BUFFER_BIT); |
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glfwSwapBuffers(window); |
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glfwWaitEventsTimeout(1.0); |
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} |
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glfwDestroyWindow(window); |
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glfwTerminate(); |
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exit(EXIT_SUCCESS); |
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} |
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