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//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Cocoa/NSOpenGL |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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#define GLFW_EXPOSE_NATIVE_COCOA_NSGL |
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#include "../include/GL/glfw3native.h" |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW native API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Returns the X11 handle of the specified window |
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//======================================================================== |
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow handle) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
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return 0; |
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} |
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return window->ns.object; |
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} |
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//======================================================================== |
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// Return the GLX context of the specified window |
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//======================================================================== |
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GLFWAPI id glfwGetNSGLContext(GLFWwindow handle) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
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return NULL; |
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} |
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return window->nsgl.context; |
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} |
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@ -1,74 +0,0 @@ |
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_glfw |
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h" |
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#define GLFW_EXPOSE_NATIVE_WIN32_WGL |
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#include "../include/GL/glfw3native.h" |
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the Win32 handle of the specified window
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//========================================================================
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow handle) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
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return NULL; |
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} |
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return window->win32.handle; |
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} |
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//========================================================================
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// Return the WGL context of the specified window
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//========================================================================
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow handle) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
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return NULL; |
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} |
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return window->WGL.context; |
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} |
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@ -1,84 +0,0 @@ |
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h" |
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#define GLFW_EXPOSE_NATIVE_X11_GLX |
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#include "../include/GL/glfw3native.h" |
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the X11 display
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//========================================================================
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GLFWAPI Display* glfwGetX11Display(void) |
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{ |
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return _glfw.x11.display; |
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} |
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//========================================================================
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// Returns the X11 handle of the specified window
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//========================================================================
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GLFWAPI Window glfwGetX11Window(GLFWwindow handle) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
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return 0; |
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} |
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return window->x11.handle; |
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} |
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//========================================================================
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// Return the GLX context of the specified window
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//========================================================================
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow handle) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) handle; |
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if (!_glfwInitialized) |
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{ |
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL); |
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return NULL; |
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} |
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return window->glx.context; |
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} |
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