@ -29,7 +29,6 @@
//
//========================================================================
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
#include <stdio.h>
@ -65,7 +64,7 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.f, window_width, 0.f, window_height);
glOrtho(0.f, window_width, 0.f, window_height, 0.f, 1.f);
}
static void cursor_position_callback(GLFWwindow* window, double x, double y)
#include <GL/glext.h>
@ -125,7 +124,7 @@ int main(int argc, char** argv)
printf("Context reports FSAA is unavailable\n");
gluOrtho2D(0.f, 1.f, 0.f, 0.5f);
glOrtho(0.f, 1.f, 0.f, 0.5f, 0.f, 1.f);
glMatrixMode(GL_MODELVIEW);
while (!glfwWindowShouldClose(window))
@ -27,7 +27,6 @@
@ -100,7 +99,7 @@ static void draw_quad(GLuint texture)
gluOrtho2D(0.f, 1.f, 0.f, 1.f);
glOrtho(0.f, 1.f, 0.f, 1.f, 0.f, 1.f);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);