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					// | 
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					// | 
				
			
			
		
	
		
		
			
				
					
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					//======================================================================== | 
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					//======================================================================== | 
				
			
			
		
	
		
		
			
				
					
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					// Needed for _NSGetProgname | 
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					#include <crt_externs.h> | 
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					#include "internal.h" | 
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					#include "internal.h" | 
				
			
			
		
	
		
		
			
				
					
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					//======================================================================== | 
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					//======================================================================== | 
				
			
			
		
	
		
		
			
				
					
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					// GLFW application class | 
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					// Change to our application bundle's resources directory, if present | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					//======================================================================== | 
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					//======================================================================== | 
				
			
			
		
	
		
		
			
				
					
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					static void changeToResourcesDirectory(void) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					@interface GLFWApplication : NSApplication | 
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					@end | 
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					@implementation GLFWApplication | 
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					// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost | 
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					// This works around an AppKit bug, where key up events while holding | 
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					// down the command key don't get sent to the key window. | 
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					- (void)sendEvent:(NSEvent *)event | 
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					{ | 
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					    if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask)) | 
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					        [[self keyWindow] sendEvent:event]; | 
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					    else | 
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					        [super sendEvent:event]; | 
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					} | 
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					@end | 
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					// Prior to Snow Leopard, we need to use this oddly-named semi-private API | 
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					// to get the application menu working properly.  Need to be careful in | 
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					// case it goes away in a future OS update. | 
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					@interface NSApplication (NSAppleMenu) | 
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					- (void)setAppleMenu:(NSMenu*)m; | 
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					@end | 
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					// Keys to search for as potential application names | 
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					NSString* GLFWNameKeys[] = | 
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					{ | 
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					    @"CFBundleDisplayName", | 
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					    char resourcesPath[MAXPATHLEN]; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    @"CFBundleName", | 
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					    @"CFBundleExecutable", | 
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					}; | 
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					    CFBundleRef bundle = CFBundleGetMainBundle(); | 
				
			
			
		
	
		
		
			
				
					
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					    if (!bundle) | 
				
			
			
		
	
		
		
			
				
					
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					        return; | 
				
			
			
		
	
		
		
			
				
					
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					//======================================================================== | 
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					    CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					// Try to figure out what the calling application is called | 
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					//======================================================================== | 
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					static NSString* findAppName(void) | 
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					{ | 
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					    unsigned int i; | 
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					    NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary]; | 
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					    for (i = 0;  i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]);  i++) | 
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					    CFStringRef last = CFURLCopyLastPathComponent(resourcesURL); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo) | 
				
			
			
		
	
		
		
			
				
					
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					        id name = [infoDictionary objectForKey:GLFWNameKeys[i]]; | 
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					        CFRelease(last); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        if (name && | 
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					        CFRelease(resourcesURL); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            [name isKindOfClass:[NSString class]] && | 
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					        return; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            ![@"" isEqualToString:name]) | 
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					        { | 
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					            return name; | 
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					        } | 
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    // If we get here, we're unbundled | 
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					    CFRelease(last); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    if (!_glfwLibrary.NS.unbundled) | 
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					    { | 
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					        // Could do this only if we discover we're unbundled, but it should | 
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					        // do no harm... | 
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					        ProcessSerialNumber psn = { 0, kCurrentProcess }; | 
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					        TransformProcessType(&psn, kProcessTransformToForegroundApplication); | 
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					        // Having the app in front of the terminal window is also generally | 
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					    if (!CFURLGetFileSystemRepresentation(resourcesURL, | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        // handy.  There is an NSApplication API to do this, but... | 
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					                                          true, | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        SetFrontProcess(&psn); | 
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					                                          (UInt8*) resourcesPath, | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                                          MAXPATHLEN)) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        _glfwLibrary.NS.unbundled = GL_TRUE; | 
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					    } | 
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					    char** progname = _NSGetProgname(); | 
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					    if (progname && *progname) | 
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					        // TODO: UTF-8? | 
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					        CFRelease(resourcesURL); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        return [NSString stringWithUTF8String:*progname]; | 
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					        return; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    // Really shouldn't get here | 
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					    CFRelease(resourcesURL); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    return @"GLFW Application"; | 
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					} | 
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					//======================================================================== | 
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					    chdir(resourcesPath); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					// Set up the menu bar (manually) | 
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					// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that | 
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					// could go away at any moment, lots of stuff that really should be | 
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					// localize(d|able), etc.  Loading a nib would save us this horror, but that | 
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					// doesn't seem like a good thing to require of GLFW's clients. | 
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					//======================================================================== | 
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					static void setUpMenuBar(void) | 
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					{ | 
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					    NSString* appName = findAppName(); | 
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					    NSMenu* bar = [[NSMenu alloc] init]; | 
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					    [NSApp setMainMenu:bar]; | 
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					    NSMenuItem* appMenuItem = | 
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					        [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; | 
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					    NSMenu* appMenu = [[NSMenu alloc] init]; | 
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					    [appMenuItem setSubmenu:appMenu]; | 
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					    [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName] | 
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					                       action:@selector(orderFrontStandardAboutPanel:) | 
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					                keyEquivalent:@""]; | 
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					    [appMenu addItem:[NSMenuItem separatorItem]]; | 
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					    NSMenu* servicesMenu = [[NSMenu alloc] init]; | 
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					    [NSApp setServicesMenu:servicesMenu]; | 
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					    [[appMenu addItemWithTitle:@"Services" | 
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					                       action:NULL | 
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					                keyEquivalent:@""] setSubmenu:servicesMenu]; | 
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					    [appMenu addItem:[NSMenuItem separatorItem]]; | 
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					    [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName] | 
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					                       action:@selector(hide:) | 
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					                keyEquivalent:@"h"]; | 
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					    [[appMenu addItemWithTitle:@"Hide Others" | 
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					                       action:@selector(hideOtherApplications:) | 
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					                keyEquivalent:@"h"] | 
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					        setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask]; | 
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					    [appMenu addItemWithTitle:@"Show All" | 
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					                       action:@selector(unhideAllApplications:) | 
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					                keyEquivalent:@""]; | 
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					    [appMenu addItem:[NSMenuItem separatorItem]]; | 
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					    [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName] | 
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					                       action:@selector(terminate:) | 
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					                keyEquivalent:@"q"]; | 
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					    NSMenuItem* windowMenuItem = | 
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					        [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; | 
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					    NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; | 
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					    [NSApp setWindowsMenu:windowMenu]; | 
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					    [windowMenuItem setSubmenu:windowMenu]; | 
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					    [windowMenu addItemWithTitle:@"Miniaturize" | 
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					                          action:@selector(performMiniaturize:) | 
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					                   keyEquivalent:@"m"]; | 
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					    [windowMenu addItemWithTitle:@"Zoom" | 
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					                          action:@selector(performZoom:) | 
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					                   keyEquivalent:@""]; | 
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					    [windowMenu addItem:[NSMenuItem separatorItem]]; | 
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					    [windowMenu addItemWithTitle:@"Bring All to Front" | 
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					                          action:@selector(arrangeInFront:) | 
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					                   keyEquivalent:@""]; | 
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					    // At least guard the call to private API to avoid an exception if it | 
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					    // goes away.  Hopefully that means the worst we'll break in future is to | 
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					    // look ugly... | 
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					    if ([NSApp respondsToSelector:@selector(setAppleMenu:)]) | 
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					        [NSApp setAppleMenu:appMenu]; | 
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					@ -196,11 +78,6 @@ static void setUpMenuBar(void) | 
				
			
			
		
	
		
		
			
				
					
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					int _glfwPlatformInit(void) | 
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					int _glfwPlatformInit(void) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					    _glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init]; | 
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					    // Implicitly create shared NSApplication instance | 
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					    [GLFWApplication sharedApplication]; | 
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					    _glfwLibrary.NS.OpenGLFramework = | 
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					    _glfwLibrary.NS.OpenGLFramework = | 
				
			
			
		
	
		
		
			
				
					
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					        CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); | 
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					        CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); | 
				
			
			
		
	
		
		
			
				
					
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					    if (_glfwLibrary.NS.OpenGLFramework == NULL) | 
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					    if (_glfwLibrary.NS.OpenGLFramework == NULL) | 
				
			
			
		
	
	
		
		
			
				
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					@ -210,17 +87,7 @@ int _glfwPlatformInit(void) | 
				
			
			
		
	
		
		
			
				
					
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					        return GL_FALSE; | 
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					        return GL_FALSE; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    NSString* resourcePath = [[NSBundle mainBundle] resourcePath]; | 
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					    changeToResourcesDirectory(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					    if (access([resourcePath cStringUsingEncoding:NSUTF8StringEncoding], R_OK) == 0) | 
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					        chdir([resourcePath cStringUsingEncoding:NSUTF8StringEncoding]); | 
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					    // Setting up menu bar must go exactly here else weirdness ensues | 
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					    setUpMenuBar(); | 
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					    [NSApp finishLaunching]; | 
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					    _glfwPlatformSetTime(0.0); | 
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					    _glfwLibrary.NS.desktopMode = | 
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					    _glfwLibrary.NS.desktopMode = | 
				
			
			
		
	
		
		
			
				
					
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						    (NSDictionary*) CGDisplayCurrentMode(CGMainDisplayID()); | 
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						    (NSDictionary*) CGDisplayCurrentMode(CGMainDisplayID()); | 
				
			
			
		
	
	
		
		
			
				
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