@ -234,6 +234,13 @@ alpha channel will be used to combine the framebuffer with the background. This
does not affect window decorations. Possible values are `GLFW_TRUE` and
does not affect window decorations. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`.
`GLFW_FALSE`.
@par
@win32 GLFW sets a color key for the window to work around repainting issues
with a transparent framebuffer. The chosen color value is RGB 255,0,255
(magenta). This will make pixels with that exact color fully transparent
regardless of their alpha values. If this is a problem, make these pixels any
other color before buffer swap.
@anchor GLFW_FOCUS_ON_SHOW_hint
@anchor GLFW_FOCUS_ON_SHOW_hint
__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.