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					@ -310,12 +310,12 @@ int main(void) | 
				
			
			
		
	
		
		
			
				
					
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					            scale = (float) fb_width / (float) wnd_width; | 
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					            scale = (float) fb_width / (float) wnd_width; | 
				
			
			
		
	
		
		
			
				
					
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					            vertices[0][0] = 0.f; | 
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					            vertices[0][0] = 0.f; | 
				
			
			
		
	
		
		
			
				
					
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					            vertices[0][1] = fb_height - cursor_y * scale; | 
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					            vertices[0][1] = (float) (fb_height - cursor_y * scale); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            vertices[1][0] = (float) fb_width; | 
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					            vertices[1][0] = (float) fb_width; | 
				
			
			
		
	
		
		
			
				
					
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					            vertices[1][1] = fb_height - cursor_y * scale; | 
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					            vertices[1][1] = (float) (fb_height - cursor_y * scale); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            vertices[2][0] = cursor_x * scale; | 
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					            vertices[2][0] = (float) (cursor_x * scale); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					            vertices[2][1] = 0.f; | 
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					            vertices[2][1] = 0.f; | 
				
			
			
		
	
		
		
			
				
					
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					            vertices[3][0] = cursor_x * scale; | 
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					            vertices[3][0] = (float) (cursor_x * scale); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            vertices[3][1] = (float) fb_height; | 
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					            vertices[3][1] = (float) fb_height; | 
				
			
			
		
	
		
		
			
				
					
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					            glBufferData(GL_ARRAY_BUFFER, | 
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					            glBufferData(GL_ARRAY_BUFFER, | 
				
			
			
		
	
	
		
		
			
				
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					@ -323,7 +323,7 @@ int main(void) | 
				
			
			
		
	
		
		
			
				
					
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					                         vertices, | 
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					                         vertices, | 
				
			
			
		
	
		
		
			
				
					
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					                         GL_STREAM_DRAW); | 
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					                         GL_STREAM_DRAW); | 
				
			
			
		
	
		
		
			
				
					
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					            mat4x4_ortho(mvp, 0.f, fb_width, 0.f, fb_height, 0.f, 1.f); | 
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					            mat4x4_ortho(mvp, 0.f, (float) fb_width, 0.f, (float) fb_height, 0.f, 1.f); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); | 
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					            glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); | 
				
			
			
		
	
		
		
			
				
					
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					            glDrawArrays(GL_LINES, 0, 4); | 
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					            glDrawArrays(GL_LINES, 0, 4); | 
				
			
			
		
	
	
		
		
			
				
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