Fix half-axis to gamepad button value mapping

Negative half-axes were not negated when mapped onto gamepad buttons.
master
Camilla Löwy ago%!(EXTRA string=6 years)
parent cad22cb2f6
commit c32dc3a085
  1. 14
      src/input.c

@ -1258,8 +1258,18 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
if (e->type == _GLFW_JOYSTICK_AXIS) if (e->type == _GLFW_JOYSTICK_AXIS)
{ {
const float value = js->axes[e->index] * e->axisScale + e->axisOffset; const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
if (value > 0.f) // HACK: This should be baked into the value transform
state->buttons[i] = GLFW_PRESS; // TODO: Bake into transform when implementing output modifiers
if (e->axisScale < 0 || e->axisOffset < 0)
{
if (value > 0.f)
state->buttons[i] = GLFW_PRESS;
}
else
{
if (value < 0.f)
state->buttons[i] = GLFW_PRESS;
}
} }
else if (e->type == _GLFW_JOYSTICK_HATBIT) else if (e->type == _GLFW_JOYSTICK_HATBIT)
{ {

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