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@ -100,8 +100,8 @@ target_include_directories(glfw PRIVATE |
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${glfw_INCLUDE_DIRS}) |
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target_link_libraries(glfw PRIVATE Threads::Threads ${glfw_LIBRARIES}) |
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# Workaround for CMake not knowing about .m files before version 3.16 |
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if (APPLE) |
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# For some reason CMake didn't know about .m until version 3.16 |
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set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m |
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cocoa_window.m nsgl_context.m PROPERTIES |
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LANGUAGE C) |
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@ -146,16 +146,23 @@ if (MINGW) |
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endif() |
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endif() |
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# Workaround for VS deprecating parts of the standard library |
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if (MSVC) |
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target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS) |
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endif() |
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# Workaround for VS 2008 not shipping with stdint.h |
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if (MSVC90) |
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target_include_directories(glfw PUBLIC "${GLFW_SOURCE_DIR}/deps/vs2008") |
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endif() |
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# Check for the DirectX 9 SDK as it is not included with VS 2008 |
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if (MSVC90) |
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# Workaround for VS 2008 not shipping with the DirectX 9 SDK |
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include(CheckIncludeFile) |
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check_include_file(dinput.h DINPUT_H_FOUND) |
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if (NOT DINPUT_H_FOUND) |
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message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK") |
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endif() |
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# Workaround for VS 2008 not shipping with stdint.h |
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target_include_directories(glfw PRIVATE "${GLFW_SOURCE_DIR}/deps/vs2008") |
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endif() |
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if (BUILD_SHARED_LIBS) |
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@ -216,10 +223,6 @@ if (BUILD_SHARED_LIBS) |
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endif() |
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endif() |
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if (MSVC) |
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target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS) |
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endif() |
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if (GLFW_INSTALL) |
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install(TARGETS glfw |
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EXPORT glfwTargets |
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