@ -1154,6 +1154,7 @@ extern "C" {
# define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
# define GLFW_LOCK_KEY_MODS 0x00033004
# define GLFW_RAW_MOUSE_MOTION 0x00033005
# define GLFW_UNLIMITED_MOUSE_BUTTONS 0x00033006
# define GLFW_CURSOR_NORMAL 0x00034001
# define GLFW_CURSOR_HIDDEN 0x00034002
@ -4676,8 +4677,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
*
* This function sets an input mode option for the specified window . The mode
* must be one of @ ref GLFW_CURSOR , @ ref GLFW_STICKY_KEYS ,
* @ ref GLFW_STICKY_MOUSE_BUTTONS , @ ref GLFW_LOCK_KEY_MODS or
* @ ref GLFW_RAW_MOUSE_MOTION .
* @ ref GLFW_STICKY_MOUSE_BUTTONS , @ ref GLFW_LOCK_KEY_MODS
* @ ref GLFW_RAW_MOUSE_MOTION , or @ ref GLFW_UNLIMITED_MOUSE_BUTTONS .
*
* If the mode is ` GLFW_CURSOR ` , the value must be one of the following cursor
* modes :
@ -4717,6 +4718,11 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
* attempting to set this will emit @ ref GLFW_FEATURE_UNAVAILABLE . Call @ ref
* glfwRawMouseMotionSupported to check for support .
*
* If the mode is ` GLFW_UNLIMITED_MOUSE_BUTTONS ` , the value must be either
* ` GLFW_TRUE ` to disable the mouse button limit when calling the mouse button
* callback , or ` GLFW_FALSE ` to limit the mouse buttons sent to the callback
* to the mouse button token values up to ` GLFW_MOUSE_BUTTON_LAST ` .
*
* @ param [ in ] window The window whose input mode to set .
* @ param [ in ] mode One of ` GLFW_CURSOR ` , ` GLFW_STICKY_KEYS ` ,
* ` GLFW_STICKY_MOUSE_BUTTONS ` , ` GLFW_LOCK_KEY_MODS ` or
@ -4911,8 +4917,11 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
* returns ` GLFW_PRESS ` the first time you call it for a mouse button that was
* pressed , even if that mouse button has already been released .
*
* The @ ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode does not effect the
* limit on buttons which can be polled with this function .
*
* @ param [ in ] window The desired window .
* @ param [ in ] button The desired [ mouse button ] ( @ ref buttons ) .
* @ param [ in ] button The desired [ mouse button token ] ( @ ref buttons ) .
* @ return One of ` GLFW_PRESS ` or ` GLFW_RELEASE ` .
*
* @ errors Possible errors include @ ref GLFW_NOT_INITIALIZED and @ ref
@ -5288,10 +5297,15 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmods
* is called when a mouse button is pressed or released .
*
* When a window loses input focus , it will generate synthetic mouse button
* release events for all pressed mouse buttons . You can tell these events
* from user - generated events by the fact that the synthetic ones are generated
* after the focus loss event has been processed , i . e . after the
* [ window focus callback ] ( @ ref glfwSetWindowFocusCallback ) has been called .
* release events for all pressed mouse buttons with associated button tokens .
* You can tell these events from user - generated events by the fact that the
* synthetic ones are generated after the focus loss event has been processed ,
* i . e . after the [ window focus callback ] ( @ ref glfwSetWindowFocusCallback ) has
* been called .
*
* The reported ` button ` value can be higher than ` GLFW_MOUSE_BUTTON_LAST ` if
* the button does not have an associated [ button token ] ( @ ref buttons ) and the
* @ ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode is set .
*
* @ param [ in ] window The window whose callback to set .
* @ param [ in ] callback The new callback , or ` NULL ` to remove the currently set