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					@ -329,12 +329,16 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found) | 
				
			
			
		
	
		
		
			
				
					
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					// Creates an OpenGL context on the specified device context
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					// Creates an OpenGL context on the specified device context
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					//========================================================================
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					//========================================================================
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					#define setWGLattrib(attribName, attribValue) \ | 
				
			
			
		
	
		
		
			
				
					
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					    attribs[index++] = attribName; \
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					    attribs[index++] = attribValue; | 
				
			
			
		
	
		
		
			
				
					
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					static GLboolean createContext(_GLFWwindow* window, | 
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					static GLboolean createContext(_GLFWwindow* window, | 
				
			
			
		
	
		
		
			
				
					
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					                               const _GLFWwndconfig* wndconfig, | 
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					                               const _GLFWwndconfig* wndconfig, | 
				
			
			
		
	
		
		
			
				
					
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					                               int pixelFormat) | 
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					                               int pixelFormat) | 
				
			
			
		
	
		
		
			
				
					
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					    int attribs[40]; | 
				
			
			
		
	
		
		
			
				
					
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					    PIXELFORMATDESCRIPTOR pfd; | 
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					    PIXELFORMATDESCRIPTOR pfd; | 
				
			
			
		
	
		
		
			
				
					
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					    int i = 0, attribs[40]; | 
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					    HGLRC share = NULL; | 
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					    HGLRC share = NULL; | 
				
			
			
		
	
		
		
			
				
					
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					    if (wndconfig->share) | 
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					    if (wndconfig->share) | 
				
			
			
		
	
	
		
		
			
				
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					@ -356,94 +360,56 @@ static GLboolean createContext(_GLFWwindow* window, | 
				
			
			
		
	
		
		
			
				
					
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					    if (window->WGL.ARB_create_context) | 
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					    if (window->WGL.ARB_create_context) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					        // Use the newer wglCreateContextAttribsARB creation method
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					        int index = 0, mask = 0, flags = 0, strategy = 0; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) | 
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					        { | 
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					            // Request an explicitly versioned context
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					            attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB; | 
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					            attribs[i++] = wndconfig->glMajor; | 
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					            attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB; | 
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					            attribs[i++] = wndconfig->glMinor; | 
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					        } | 
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					        if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) | 
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					        if (wndconfig->clientAPI == GLFW_OPENGL_API) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            if (!window->WGL.ARB_create_context_profile || | 
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					                !window->WGL.EXT_create_context_es2_profile) | 
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					                _glfwSetError(GLFW_VERSION_UNAVAILABLE, | 
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					                            "Win32/WGL: OpenGL ES 2.x requested but " | 
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					                            "WGL_EXT_create_context_es2_profile is unavailable"); | 
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					                return GL_FALSE; | 
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					            } | 
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					            attribs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB; | 
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					            attribs[i++] = WGL_CONTEXT_ES2_PROFILE_BIT_EXT; | 
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					        } | 
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					        if (wndconfig->glForward || wndconfig->glDebug || wndconfig->glRobustness) | 
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					        { | 
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					            int flags = 0; | 
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					            if (wndconfig->glForward) | 
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					            if (wndconfig->glForward) | 
				
			
			
		
	
		
		
			
				
					
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					                flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; | 
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					                flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; | 
				
			
			
		
	
		
		
			
				
					
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					            if (wndconfig->glDebug) | 
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					            if (wndconfig->glDebug) | 
				
			
			
		
	
		
		
			
				
					
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					                flags |= WGL_CONTEXT_DEBUG_BIT_ARB; | 
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					                flags |= WGL_CONTEXT_DEBUG_BIT_ARB; | 
				
			
			
		
	
		
		
			
				
					
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					            if (wndconfig->glRobustness) | 
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					            if (wndconfig->glProfile) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB; | 
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					                if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            attribs[i++] = WGL_CONTEXT_FLAGS_ARB; | 
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					                    mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            attribs[i++] = flags; | 
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					                else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					                    mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        else | 
				
			
			
		
	
		
		
			
				
					
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					            mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT; | 
				
			
			
		
	
		
		
			
				
					
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					        if (wndconfig->glProfile) | 
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					        if (wndconfig->glRobustness) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            int flags = 0; | 
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					            if (window->WGL.ARB_create_context_robustness) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            if (!window->WGL.ARB_create_context_profile) | 
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					                _glfwSetError(GLFW_VERSION_UNAVAILABLE, | 
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					                if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                              "WGL: OpenGL profile requested but " | 
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					                    strategy = WGL_NO_RESET_NOTIFICATION_ARB; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                              "WGL_ARB_create_context_profile is unavailable"); | 
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					                else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                return GL_FALSE; | 
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					                    strategy = WGL_LOSE_CONTEXT_ON_RESET_ARB; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            } | 
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					            if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE) | 
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					                flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                flags = WGL_CONTEXT_CORE_PROFILE_BIT_ARB; | 
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					            } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE) | 
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					                flags = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; | 
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					            attribs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB; | 
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					            attribs[i++] = flags; | 
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if (wndconfig->glRobustness) | 
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					        if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        { | 
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					            int strategy = 0; | 
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					            setWGLattrib(WGL_CONTEXT_MAJOR_VERSION_ARB, wndconfig->glMajor); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            setWGLattrib(WGL_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					            if (!window->WGL.ARB_create_context_robustness) | 
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					        if (flags) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            { | 
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					            setWGLattrib(WGL_CONTEXT_FLAGS_ARB, flags); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                _glfwSetError(GLFW_VERSION_UNAVAILABLE, | 
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					                              "WGL: An OpenGL robustness strategy was " | 
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					                              "requested but WGL_ARB_create_context_robustness " | 
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					                              "is unavailable"); | 
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					                return GL_FALSE; | 
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					            } | 
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					            if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION) | 
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					        if (mask) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                strategy = WGL_NO_RESET_NOTIFICATION_ARB; | 
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					            setWGLattrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET) | 
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					                strategy = WGL_LOSE_CONTEXT_ON_RESET_ARB; | 
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					            attribs[i++] = WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB; | 
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					        if (strategy) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            attribs[i++] = strategy; | 
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					            setWGLattrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, strategy); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        } | 
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					        attribs[i++] = 0; | 
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					        setWGLattrib(0, 0); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        window->WGL.context = window->WGL.CreateContextAttribsARB(window->WGL.DC, | 
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					        window->WGL.context = window->WGL.CreateContextAttribsARB(window->WGL.DC, | 
				
			
			
		
	
		
		
			
				
					
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					                                                                  share, | 
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					                                                                  share, | 
				
			
			
		
	
	
		
		
			
				
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					@ -483,6 +449,8 @@ static GLboolean createContext(_GLFWwindow* window, | 
				
			
			
		
	
		
		
			
				
					
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					    return GL_TRUE; | 
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					    return GL_TRUE; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					#undef setWGLattrib | 
				
			
			
		
	
		
		
			
				
					
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					//////////////////////////////////////////////////////////////////////////
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					//////////////////////////////////////////////////////////////////////////
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					//////                       GLFW internal API                      //////
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					//////                       GLFW internal API                      //////
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					@ -554,6 +522,91 @@ void _glfwDestroyContext(_GLFWwindow* window) | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					//========================================================================
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					// Analyzes the specified context for possible recreation
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					//========================================================================
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					int _glfwAnalyzeContext(const _GLFWwindow* window, | 
				
			
			
		
	
		
		
			
				
					
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					                        const _GLFWwndconfig* wndconfig, | 
				
			
			
		
	
		
		
			
				
					
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					                        const _GLFWfbconfig* fbconfig) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    GLboolean required = GL_FALSE; | 
				
			
			
		
	
		
		
			
				
					
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					    if (wndconfig->clientAPI == GLFW_OPENGL_API) | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
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					 | 
					    { | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					        if (wndconfig->glForward) | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					        { | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					            if (!window->WGL.ARB_create_context) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            { | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
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					 | 
					                _glfwSetError(GLFW_VERSION_UNAVAILABLE, | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                              "WGL: A forward compatible OpenGL context " | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                              "requested but WGL_ARB_create_context is " | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                              "unavailable"); | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					                return _GLFW_RECREATION_IMPOSSIBLE; | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					            required = GL_TRUE; | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
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					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					        if (wndconfig->glProfile) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
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					 | 
					 | 
					            if (!window->WGL.ARB_create_context_profile) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                _glfwSetError(GLFW_VERSION_UNAVAILABLE, | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                              "WGL: OpenGL profile requested but " | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                              "WGL_ARB_create_context_profile is unavailable"); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                return _GLFW_RECREATION_IMPOSSIBLE; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            required = GL_TRUE; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    else | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (!window->WGL.ARB_create_context || | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            !window->WGL.ARB_create_context_profile || | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            !window->WGL.EXT_create_context_es2_profile) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            _glfwSetError(GLFW_VERSION_UNAVAILABLE, | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                          "WGL: OpenGL ES requested but " | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                          "WGL_ARB_create_context_es2_profile is unavailable"); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            return _GLFW_RECREATION_IMPOSSIBLE; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        required = GL_TRUE; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (window->WGL.ARB_create_context) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            required = GL_TRUE; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if (wndconfig->glDebug) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (window->WGL.ARB_create_context) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            required = GL_TRUE; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if (fbconfig->samples > 0) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        // We want FSAA, but can we get it?
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        // FSAA is not a hard constraint, so otherwise we just don't care
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (window->WGL.ARB_multisample && window->WGL.ARB_pixel_format) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            // We appear to have both the extension and the means to ask for it
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            required = GL_TRUE; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if (required) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        return _GLFW_RECREATION_REQUIRED; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    return _GLFW_RECREATION_NOT_NEEDED; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					} | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					//////////////////////////////////////////////////////////////////////////
 | 
					 | 
					 | 
					 | 
					//////////////////////////////////////////////////////////////////////////
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					//////                       GLFW platform API                      //////
 | 
					 | 
					 | 
					 | 
					//////                       GLFW platform API                      //////
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					//////////////////////////////////////////////////////////////////////////
 | 
					 | 
					 | 
					 | 
					//////////////////////////////////////////////////////////////////////////
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |