OpenGL headers not required for compilation

master
Camilla Berglund ago%!(EXTRA string=9 years)
parent 6e103d5dca
commit bad778c1c4
  1. 8
      docs/compile.dox

@ -87,10 +87,10 @@ Once you have Xcode installed, move on to @ref compile_generate.
@subsubsection compile_deps_x11 Dependencies for Linux and X11 @subsubsection compile_deps_x11 Dependencies for Linux and X11
To compile GLFW for X11, you need to have the X11 and OpenGL header packages To compile GLFW for X11, you need to have the X11 packages installed, as well as
installed, as well as the basic development tools like GCC and make. For the basic development tools like GCC and make. For example, on Ubuntu and other
example, on Ubuntu and other distributions based on Debian GNU/Linux, you need distributions based on Debian GNU/Linux, you need to install the `xorg-dev`
to install the `xorg-dev` package, which pulls in all X.org header packages. package, which pulls in all X.org header packages.
Once you have installed the necessary packages, move on to @ref Once you have installed the necessary packages, move on to @ref
compile_generate. compile_generate.

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