@ -406,6 +406,7 @@ int main(int argc, char** argv)
float f;
GLint uloc_modelview;
GLint uloc_project;
int width, height;
GLuint shader_program;
@ -469,7 +470,8 @@ int main(int argc, char** argv)
/* Create the vbo to store all the information for the grid and the height */
/* setup the scene ready for rendering */
glViewport(0, 0, 800, 600);
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
/* main loop */