@ -140,8 +140,10 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
void _glfwInputChar(_GLFWwindow* window, unsigned int character)
{
// Valid Unicode (ISO 10646) character?
if (character == -1)
if (!((character >= 32 && character <= 126) || character >= 160))
return;
if (character < 32 || (character > 126 && character < 160))
if (window->callbacks.character)