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@ -1190,7 +1190,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state) |
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{ |
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{ |
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if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_AXIS) |
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if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_AXIS) |
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{ |
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{ |
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if (fabs(js->axes[js->mapping->buttons[i].value]) > 0.5) |
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if (fabsf(js->axes[js->mapping->buttons[i].value]) > 0.5f) |
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state->buttons[i] = GLFW_PRESS; |
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state->buttons[i] = GLFW_PRESS; |
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} |
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} |
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else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_HATBIT) |
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else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_HATBIT) |
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