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					@ -1765,9 +1765,12 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); | 
				
			
			
		
	
		
		
			
				
					
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					 *  modes: | 
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					 *  modes: | 
				
			
			
		
	
		
		
			
				
					
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					 *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. | 
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					 *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. | 
				
			
			
		
	
		
		
			
				
					
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					 *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client | 
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					 *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client | 
				
			
			
		
	
		
		
			
				
					
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					 *    area of the window. | 
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					 *    area of the window but does not restrict the cursor from leaving.  This is | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					 *  - `GLFW_CURSOR_DISABLED` disables the cursor and removes any limitations on | 
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					 *    useful if you wish to render your own cursor or have no visible cursor at | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					 *    cursor movement. | 
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					 *    all. | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					 *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual | 
				
			
			
		
	
		
		
			
				
					
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					 *    and unlimited cursor movement.  This is useful for implementing for | 
				
			
			
		
	
		
		
			
				
					
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					 *    example 3D camera controls. | 
				
			
			
		
	
		
		
			
				
					
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					 *  If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to | 
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					 *  If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to | 
				
			
			
		
	
		
		
			
				
					
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					 *  enable sticky keys, or `GL_FALSE` to disable it.  If sticky keys are | 
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					 *  enable sticky keys, or `GL_FALSE` to disable it.  If sticky keys are | 
				
			
			
		
	
	
		
		
			
				
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