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/*========================================================================
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//========================================================================
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* This is a small test application for GLFW. |
// Joystick input test
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* joystick input test. |
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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*========================================================================*/ |
//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test displays the state of every button and axis of every connected
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// joystick and/or gamepad
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//
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//========================================================================
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#include <GL/glfw3.h> |
#include <GL/glfw3.h> |
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#include <stdio.h> |
#include <stdio.h> |
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#include <string.h> |
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#include <stdlib.h> |
#include <stdlib.h> |
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#include <math.h> |
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#define MAX_AXES 10 |
typedef struct Joystick |
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#define MAX_BUTTONS 30 |
{ |
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GLboolean present; |
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float* axes; |
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unsigned char* buttons; |
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int axis_count; |
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int button_count; |
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} Joystick; |
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static Joystick joysticks[GLFW_JOYSTICK_LAST - GLFW_JOYSTICK_1 + 1]; |
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static int joystick_count = 0; |
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struct JoystickState |
static void window_size_callback(GLFWwindow window, int width, int height) |
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{ |
{ |
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int present; |
glViewport(0, 0, width, height); |
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int num_axes; |
} |
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int num_buttons; |
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float axes[MAX_AXES]; |
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unsigned char buttons[MAX_BUTTONS]; |
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}; |
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static struct JoystickState states[GLFW_JOYSTICK_LAST + 1]; |
static void draw_joystick(Joystick* j, int x, int y, int width, int height) |
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{ |
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int i; |
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int axis_width, axis_height; |
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int button_width, button_height; |
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axis_width = width / j->axis_count; |
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axis_height = 3 * height / 4; |
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int running; |
button_width = width / j->button_count; |
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int keyrepeat = 0; |
button_height = height / 4; |
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int systemkeys = 1; |
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for (i = 0; i < j->axis_count; i++) |
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{ |
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float value = j->axes[i] / 2.f + 0.5f; |
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glColor3f(0.3f, 0.3f, 0.3f); |
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glRecti(x + i * axis_width, |
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y, |
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x + (i + 1) * axis_width, |
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y + axis_height); |
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glColor3f(1.f, 1.f, 1.f); |
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glRecti(x + i * axis_width, |
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y + (int) (value * (axis_height - 5)), |
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x + (i + 1) * axis_width, |
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y + 5 + (int) (value * (axis_height - 5))); |
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} |
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for (i = 0; i < j->button_count; i++) |
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{ |
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if (j->buttons[i]) |
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glColor3f(1.f, 1.f, 1.f); |
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else |
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glColor3f(0.3f, 0.3f, 0.3f); |
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glRecti(x + i * button_width, |
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y + axis_height, |
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x + (i + 1) * button_width, |
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y + axis_height + button_height); |
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} |
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} |
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/*========================================================================
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static void draw_joysticks(void) |
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* Retrieve joystick states |
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*========================================================================*/ |
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static void updateJoysticksState(void) |
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{ |
{ |
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int joy; |
int i, width, height; |
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glfwGetWindowSize(glfwGetCurrentContext(), &width, &height); |
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for (joy = GLFW_JOYSTICK_1; joy < GLFW_JOYSTICK_LAST + 1; joy++) |
glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glOrtho(0.f, width, height, 0.f, 1.f, -1.f); |
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glMatrixMode(GL_MODELVIEW); |
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for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) |
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{ |
{ |
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printf("Updating information for joystick %d\n", joy); |
Joystick* j = joysticks + i; |
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states[joy].present = glfwGetJoystickParam(joy, GLFW_PRESENT); |
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if (states[joy].present == GL_TRUE) |
if (j->present) |
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{ |
{ |
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states[joy].num_axes = glfwGetJoystickPos(joy, states[joy].axes, MAX_AXES); |
draw_joystick(j, |
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states[joy].num_buttons = glfwGetJoystickButtons(joy, states[joy].buttons, MAX_BUTTONS); |
0, i * height / joystick_count, |
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width, height / joystick_count); |
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} |
} |
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} |
} |
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} |
} |
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/*========================================================================
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static void refresh_joysticks(void) |
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* Print out the state of all joysticks on the standard output |
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*========================================================================*/ |
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static void displayJoysticksState(void) |
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{ |
{ |
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int joy; |
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int i; |
int i; |
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for (joy = GLFW_JOYSTICK_1; joy < GLFW_JOYSTICK_LAST + 1; joy++) |
for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) |
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{ |
{ |
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printf("Joystick %d: %s\n", joy, (states[joy].present == GL_TRUE ? "present" : "not connected")); |
Joystick* j = joysticks + i; |
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if (states[joy].present == GL_TRUE) |
if (glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_PRESENT)) |
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{ |
{ |
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if (states[joy].num_axes > 0) |
int axis_count, button_count; |
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axis_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_AXES); |
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if (axis_count != j->axis_count) |
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{ |
{ |
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printf(" axes: %.3f", states[joy].axes[0]); |
j->axis_count = axis_count; |
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for (i = 1; i < states[joy].num_axes; i++) |
j->axes = realloc(j->axes, j->axis_count * sizeof(float)); |
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printf(", %.3f", states[joy].axes[i]); |
} |
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printf("\n"); |
glfwGetJoystickPos(GLFW_JOYSTICK_1 + i, j->axes, j->axis_count); |
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button_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_BUTTONS); |
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if (button_count != j->button_count) |
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{ |
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j->button_count = button_count; |
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j->buttons = realloc(j->buttons, j->button_count); |
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} |
} |
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else |
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printf(" axes: none\n"); |
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if (states[joy].num_buttons > 0) |
glfwGetJoystickButtons(GLFW_JOYSTICK_1 + i, j->buttons, j->button_count); |
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if (!j->present) |
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{ |
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printf("Found joystick %i with %i axes, %i buttons\n", |
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i + 1, j->axis_count, j->button_count); |
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joystick_count++; |
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} |
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j->present = GL_TRUE; |
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} |
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else |
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{ |
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if (j->present) |
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{ |
{ |
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printf(" buttons: 00 => %c", ((states[joy].buttons[0] == GLFW_PRESS) ? 'P' : 'R')); |
free(j->axes); |
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free(j->buttons); |
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memset(j, 0, sizeof(Joystick)); |
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for (i = 1; i < states[joy].num_buttons; i++) |
printf("Lost joystick %i\n", i + 1); |
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printf(", %02d => %c", i, ((states[joy].buttons[i] == GLFW_PRESS) ? 'P' : 'R')); |
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printf("\n"); |
joystick_count--; |
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} |
} |
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else |
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printf(" buttons: none\n"); |
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} |
} |
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} |
} |
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} |
} |
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int main(void) |
int main(void) |
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{ |
{ |
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double start; |
GLFWwindow window; |
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double t; |
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double update; |
memset(joysticks, 0, sizeof(joysticks)); |
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/* Initialise GLFW */ |
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if (!glfwInit()) |
if (!glfwInit()) |
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{ |
{ |
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fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); |
fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); |
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exit(EXIT_FAILURE); |
exit(EXIT_FAILURE); |
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} |
} |
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printf("The program will work for 20 seconds and display every seconds the state of the joysticks\n"); |
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Joystick Test", NULL); |
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printf("Your computer is going to be very slow as the program is doing an active loop .....\n"); |
if (!window) |
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{ |
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start = glfwGetTime(); |
glfwTerminate(); |
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update = start; |
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/* print the initial state of all joysticks */ |
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError())); |
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updateJoysticksState(); |
exit(EXIT_FAILURE); |
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printf("\n"); |
} |
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displayJoysticksState(); |
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running = GL_TRUE; |
glfwSetWindowSizeCallback(window_size_callback); |
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glfwSwapInterval(1); |
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/* Main loop */ |
while (glfwIsWindow(window)) |
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while (running) |
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{ |
{ |
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/* Get time */ |
glClear(GL_COLOR_BUFFER_BIT); |
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t = glfwGetTime(); |
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/* Display the state of all connected joysticks every secons */ |
refresh_joysticks(); |
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if ((t - update) > 1.0) |
draw_joysticks(); |
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{ |
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update = t; |
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printf("\n"); |
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updateJoysticksState(); |
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printf("\n"); |
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displayJoysticksState(); |
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} |
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/* Check if the window was closed */ |
glfwSwapBuffers(); |
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if ((t - start) > 20.0) |
glfwPollEvents(); |
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running = GL_FALSE; |
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} |
} |
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/* Close OpenGL window and terminate GLFW */ |
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glfwTerminate(); |
glfwTerminate(); |
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exit(EXIT_SUCCESS); |
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return 0; |
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} |
} |
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