@ -1502,7 +1502,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
// Technically, it may be possible to keep the old window around if
// we're just creating an OpenGL 3.0+ context with the same pixel
// format, but it's not worth the potential compatibility problems
// format, but it's not worth the added code complexity
destroyWindow(window);