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@ -1502,7 +1502,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window, |
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// Technically, it may be possible to keep the old window around if
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// Technically, it may be possible to keep the old window around if
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// we're just creating an OpenGL 3.0+ context with the same pixel
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// we're just creating an OpenGL 3.0+ context with the same pixel
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// format, but it's not worth the potential compatibility problems
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// format, but it's not worth the added code complexity
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destroyWindow(window); |
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destroyWindow(window); |
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