@ -43,16 +43,6 @@
# define Button6 6
# define Button7 7
//========================================================================
// Checks whether the event is a MapNotify for the specified window
//========================================================================
static Bool isMapNotify ( Display * d , XEvent * e , char * arg )
{
return ( e - > type = = MapNotify ) & & ( e - > xmap . window = = ( Window ) arg ) ;
}
//========================================================================
// Translates an X Window key to internal coding
//========================================================================
@ -94,7 +84,6 @@ static int translateChar(XKeyEvent* event)
static GLboolean createWindow ( _GLFWwindow * window ,
const _GLFWwndconfig * wndconfig )
{
XEvent event ;
unsigned long wamask ;
XSetWindowAttributes wa ;
XVisualInfo * visual = _glfwGetContextVisual ( window ) ;
@ -243,8 +232,7 @@ static GLboolean createWindow(_GLFWwindow* window,
// Make sure the window is mapped before proceeding
XMapWindow ( _glfwLibrary . X11 . display , window - > X11 . handle ) ;
XPeekIfEvent ( _glfwLibrary . X11 . display , & event , isMapNotify ,
( char * ) window - > X11 . handle ) ;
XFlush ( _glfwLibrary . X11 . display ) ;
return GL_TRUE ;
}
@ -887,24 +875,6 @@ static void processSingleEvent(void)
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Processes all pending events
//========================================================================
void _glfwProcessPendingEvents ( void )
{
int i , count = XPending ( _glfwLibrary . X11 . display ) ;
for ( i = 0 ; i < count ; i + + )
processSingleEvent ( ) ;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@ -942,9 +912,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
enterFullscreenMode ( window ) ;
}
// Process the window map event and any other that may have arrived
_glfwProcessPendingEvents ( ) ;
// Retrieve and set initial cursor position
{
Window cursorWindow , cursorRoot ;