|  |  |  | @ -390,8 +390,8 @@ If you are using the dynamic library version of GLFW, add it to the project | 
			
		
	
		
			
				
					|  |  |  |  | dependencies. | 
			
		
	
		
			
				
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					|  |  |  |  | If you are using the static library version of GLFW, add it and the Cocoa, | 
			
		
	
		
			
				
					|  |  |  |  | OpenGL and IOKit frameworks to the project as dependencies.  They can all be | 
			
		
	
		
			
				
					|  |  |  |  | found in `/System/Library/Frameworks`. | 
			
		
	
		
			
				
					|  |  |  |  | OpenGL, IOKit and QuartzCore frameworks to the project as dependencies.  They | 
			
		
	
		
			
				
					|  |  |  |  | can all be found in `/System/Library/Frameworks`. | 
			
		
	
		
			
				
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					|  |  |  |  | ### With command-line or makefile on macOS {#build_link_osx} | 
			
		
	
	
		
			
				
					|  |  |  | @ -405,7 +405,7 @@ command-line yourself using the `-l` and `-framework` switches. | 
			
		
	
		
			
				
					|  |  |  |  | If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do: | 
			
		
	
		
			
				
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					|  |  |  |  | ```sh | 
			
		
	
		
			
				
					|  |  |  |  | cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit | 
			
		
	
		
			
				
					|  |  |  |  | cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework QuartzCore | 
			
		
	
		
			
				
					|  |  |  |  | ``` | 
			
		
	
		
			
				
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					|  |  |  |  | If you are using the static library, named `libglfw3.a`, substitute `-lglfw3` | 
			
		
	
	
		
			
				
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