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					@ -149,7 +149,7 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action) | 
				
			
			
		
	
		
		
			
				
					
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					// Register (keyboard) character activity
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					// Register (keyboard) character activity
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					//========================================================================
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					//========================================================================
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					void _glfwInputChar(_GLFWwindow* window, int character, int action) | 
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					void _glfwInputChar(_GLFWwindow* window, int character) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    int keyrepeat = 0; | 
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					    int keyrepeat = 0; | 
				
			
			
		
	
		
		
			
				
					
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					@ -157,36 +157,8 @@ void _glfwInputChar(_GLFWwindow* window, int character, int action) | 
				
			
			
		
	
		
		
			
				
					
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					    if (!((character >= 32 && character <= 126) || character >= 160)) | 
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					    if (!((character >= 32 && character <= 126) || character >= 160)) | 
				
			
			
		
	
		
		
			
				
					
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					        return; | 
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					        return; | 
				
			
			
		
	
		
		
			
				
					
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					    // Is this a key repeat?
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					    if (action == GLFW_PRESS && window->lastChar == character) | 
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					        keyrepeat = 1; | 
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					    // Store this character as last character (or clear it, if released)
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					    if (action == GLFW_PRESS) | 
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					        window->lastChar = character; | 
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					    else | 
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					        window->lastChar = 0; | 
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					    if (action != GLFW_PRESS) | 
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					        // This intentionally breaks release notifications for Unicode
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					        // characters, partly to see if anyone cares but mostly because it's
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					        // a nonsensical concept to begin with
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					        //
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					        // It will remain broken either until its removal in the 3.0 API or
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					        // until someone explains, in a way that makes sense to people outside
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					        // the US and Scandinavia, what "Unicode character up" actually means
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					        //
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					        // If what you want is "physical key up" then you should be using the
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					        // key functions and/or the key callback, NOT the Unicode input
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					        //
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					        // However, if your particular application uses this misfeature for...
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					        // something, you can re-enable it by removing this if-statement
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					        return; | 
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					    } | 
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					    if (window->charCallback && (window->keyRepeat || !keyrepeat)) | 
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					    if (window->charCallback && (window->keyRepeat || !keyrepeat)) | 
				
			
			
		
	
		
		
			
				
					
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					        window->charCallback(window, character, action); | 
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					        window->charCallback(window, character); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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