Wayland: Fix error from glfwSetWindowAspectRatio

The aspect ratio was applied during resize but any call to
glfwSetWindowAspectRatio emitted a GLFW_FEATURE_UNIMPLEMENTED error.
master
Camilla Löwy ago%!(EXTRA string=3 years)
parent e37ba80b13
commit 91f18fb576
  1. 2
      README.md
  2. 18
      src/wl_window.c

@ -355,6 +355,8 @@ information on what to include when reporting a bug.
scale scale
- [Wayland] Bugfix: Window content scale events were not emitted when monitor - [Wayland] Bugfix: Window content scale events were not emitted when monitor
scale changed scale changed
- [Wayland] Bugfix: `glfwSetWindowAspectRatio` reported an error instead of
applying the specified ratio
- [POSIX] Removed use of deprecated function `gettimeofday` - [POSIX] Removed use of deprecated function `gettimeofday`
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072) - [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)

@ -1923,10 +1923,20 @@ void _glfwSetWindowSizeLimitsWayland(_GLFWwindow* window,
void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom) void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom)
{ {
// TODO: find out how to trigger a resize. if (window->wl.maximized || window->wl.fullscreen)
// The actual limits are checked in the xdg_toplevel::configure handler. return;
_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
"Wayland: Window aspect ratio not yet implemented"); if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE)
{
const float aspectRatio = (float) window->wl.width / (float) window->wl.height;
const float targetRatio = (float) numer / (float) denom;
if (aspectRatio < targetRatio)
window->wl.height = window->wl.width / targetRatio;
else if (aspectRatio > targetRatio)
window->wl.width = window->wl.height * targetRatio;
resizeWindow(window);
}
} }
void _glfwGetFramebufferSizeWayland(_GLFWwindow* window, int* width, int* height) void _glfwGetFramebufferSizeWayland(_GLFWwindow* window, int* width, int* height)

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