@ -311,7 +311,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
// Creates an OpenGL context on the specified device context
//========================================================================
static HGLRC createContext(_GLFWwindow* window,
static GLboolean createContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
int pixelFormat)
{