Formatting.

master
Camilla Berglund ago%!(EXTRA string=15 years)
parent aac0842173
commit 7980359f94
  1. 1
      src/cocoa/platform.h
  2. 13
      src/x11/platform.h

@ -67,6 +67,7 @@ typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
//------------------------------------------------------------------------ //------------------------------------------------------------------------
typedef intptr_t GLFWintptr; typedef intptr_t GLFWintptr;
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Platform-specific OpenGL context structure // Platform-specific OpenGL context structure
//------------------------------------------------------------------------ //------------------------------------------------------------------------

@ -66,10 +66,6 @@
#include <dlfcn.h> #include <dlfcn.h>
#endif #endif
// Pointer length integer
// One day, this will most likely move into glfw.h
typedef intptr_t GLFWintptr;
#ifndef GL_VERSION_3_0 #ifndef GL_VERSION_3_0
@ -83,11 +79,16 @@ typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX
//======================================================================== //========================================================================
// Global variables (GLFW internals) // GLFW platform specific types
//======================================================================== //========================================================================
//------------------------------------------------------------------------
// Pointer length integer
//------------------------------------------------------------------------
typedef intptr_t GLFWintptr;
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Platform-specific OpenGL context structure // Platform-specific OpenGL context structure
//------------------------------------------------------------------------ //------------------------------------------------------------------------

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