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@ -81,7 +81,7 @@ extern "C" { |
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* System headers and types |
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*************************************************************************/ |
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#if defined(GLFW_EXPOSE_NATIVE_WIN32) |
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#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) |
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// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
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// example to allow applications to correctly declare a GL_ARB_debug_output
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// callback) but windows.h assumes no one will define APIENTRY before it does
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@ -90,14 +90,14 @@ extern "C" { |
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#undef GLFW_APIENTRY_DEFINED |
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#endif |
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#include <windows.h> |
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA) |
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#include <ApplicationServices/ApplicationServices.h> |
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL) |
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#if defined(__OBJC__) |
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#import <Cocoa/Cocoa.h> |
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#else |
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#include <ApplicationServices/ApplicationServices.h> |
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typedef void* id; |
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#endif |
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#elif defined(GLFW_EXPOSE_NATIVE_X11) |
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#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX) |
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#include <X11/Xlib.h> |
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#include <X11/extensions/Xrandr.h> |
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#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) |
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