@ -1,4 +1,4 @@ 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@page  window_guide Window guide 
					 
					 
					 
					# Window guide {#window_guide}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@tableofcontents  
					 
					 
					 
					@tableofcontents  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -13,7 +13,7 @@ guides for the other areas of GLFW. 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 - @ref  input_guide  
					 
					 
					 
					 - @ref  input_guide  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@section  window_object Window objects 
					 
					 
					 
					## Window objects {#window_object}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					The @ref  GLFWwindow object encapsulates both a window and a context.  They are  
					 
					 
					 
					The @ref  GLFWwindow object encapsulates both a window and a context.  They are  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					created with @ref  glfwCreateWindow and destroyed with @ref  glfwDestroyWindow, or  
					 
					 
					 
					created with @ref  glfwCreateWindow and destroyed with @ref  glfwDestroyWindow, or  
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -24,7 +24,7 @@ To see the event stream provided to the various window related callbacks, run 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					the `events`  test program.  
					 
					 
					 
					the `events`  test program.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_creation Window creation 
					 
					 
					 
					### Window creation {#window_creation}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					A window and its OpenGL or OpenGL ES context are created with @ref   
					 
					 
					 
					A window and its OpenGL or OpenGL ES context are created with @ref   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					glfwCreateWindow, which returns a handle to the created window object.  For  
					 
					 
					 
					glfwCreateWindow, which returns a handle to the created window object.  For  
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -42,7 +42,7 @@ along with all input events, so event handlers can tell which window received 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					the event.  
					 
					 
					 
					the event.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_full_screen Full screen windows 
					 
					 
					 
					#### Full screen windows {#window_full_screen}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					To create a full screen window, you need to specify which monitor the window  
					 
					 
					 
					To create a full screen window, you need to specify which monitor the window  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					should use.  In most cases, the user's primary monitor is a good choice.  
					 
					 
					 
					should use.  In most cases, the user's primary monitor is a good choice.  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -91,7 +91,7 @@ If a monitor is disconnected, all windows that are full screen on that monitor 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					will be switched to windowed mode.  See @ref  monitor_event for more information.  
					 
					 
					 
					will be switched to windowed mode.  See @ref  monitor_event for more information.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_windowed_full_screen "Windowed full screen" windows 
					 
					 
					 
					#### "Windowed full screen" windows {#window_windowed_full_screen}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					If the closest match for the desired video mode is the current one, the video  
					 
					 
					 
					If the closest match for the desired video mode is the current one, the video  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					mode will not be changed, making window creation faster and application  
					 
					 
					 
					mode will not be changed, making window creation faster and application  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -123,7 +123,7 @@ so if you already have a full screen window on that monitor that you want to 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					make windowed full screen, you need to have saved the desktop resolution before.  
					 
					 
					 
					make windowed full screen, you need to have saved the desktop resolution before.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_destruction Window destruction 
					 
					 
					 
					### Window destruction {#window_destruction}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					When a window is no longer needed, destroy it with @ref  glfwDestroyWindow.  
					 
					 
					 
					When a window is no longer needed, destroy it with @ref  glfwDestroyWindow.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -139,7 +139,7 @@ When a full screen window is destroyed, the original video mode of its monitor 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					is restored, but the gamma ramp is left untouched.  
					 
					 
					 
					is restored, but the gamma ramp is left untouched.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_hints Window creation hints 
					 
					 
					 
					### Window creation hints {#window_hints}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					There are a number of hints that can be set before the creation of a window and  
					 
					 
					 
					There are a number of hints that can be set before the creation of a window and  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					context.  Some affect the window itself, others affect the framebuffer or  
					 
					 
					 
					context.  Some affect the window itself, others affect the framebuffer or  
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -158,7 +158,7 @@ you wish to have the specified attributes.  They function as additional 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					arguments to @ref  glfwCreateWindow.  
					 
					 
					 
					arguments to @ref  glfwCreateWindow.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_hints_hard Hard and soft constraints 
					 
					 
					 
					#### Hard and soft constraints {#window_hints_hard}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Some window hints are hard constraints.  These must match the available  
					 
					 
					 
					Some window hints are hard constraints.  These must match the available  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					capabilities _exactly_  for window and context creation to succeed.  Hints  
					 
					 
					 
					capabilities _exactly_  for window and context creation to succeed.  Hints  
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -177,7 +177,7 @@ context, but are ignored when requesting an OpenGL ES context: 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					- [GLFW_OPENGL_PROFILE ](@ref GLFW_OPENGL_PROFILE_hint )  
					 
					 
					 
					- [GLFW_OPENGL_PROFILE ](@ref GLFW_OPENGL_PROFILE_hint )  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_hints_wnd Window related hints 
					 
					 
					 
					#### Window related hints {#window_hints_wnd}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@anchor  GLFW_RESIZABLE_hint 
					 
					 
					 
					@anchor  GLFW_RESIZABLE_hint 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					__GLFW_RESIZABLE__ specifies whether the windowed mode window will be resizable  
					 
					 
					 
					__GLFW_RESIZABLE__ specifies whether the windowed mode window will be resizable  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -263,7 +263,7 @@ manager will position the window where it thinks the user will prefer it. 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Possible values are any valid screen coordinates and `GLFW_ANY_POSITION` .  
					 
					 
					 
					Possible values are any valid screen coordinates and `GLFW_ANY_POSITION` .  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_hints_fb Framebuffer related hints 
					 
					 
					 
					#### Framebuffer related hints {#window_hints_fb}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@anchor  GLFW_RED_BITS 
					 
					 
					 
					@anchor  GLFW_RED_BITS 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@anchor  GLFW_GREEN_BITS 
					 
					 
					 
					@anchor  GLFW_GREEN_BITS 
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -322,7 +322,7 @@ buffered.  You nearly always want to use double buffering.  This is a hard 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					constraint.  Possible values are `GLFW_TRUE`  and `GLFW_FALSE` .  
					 
					 
					 
					constraint.  Possible values are `GLFW_TRUE`  and `GLFW_FALSE` .  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_hints_mtr Monitor related hints 
					 
					 
					 
					#### Monitor related hints {#window_hints_mtr}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@anchor  GLFW_REFRESH_RATE 
					 
					 
					 
					@anchor  GLFW_REFRESH_RATE 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					__GLFW_REFRESH_RATE__ specifies the desired refresh rate for full screen  
					 
					 
					 
					__GLFW_REFRESH_RATE__ specifies the desired refresh rate for full screen  
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -330,7 +330,7 @@ windows.  A value of `GLFW_DONT_CARE` means the highest available refresh rate 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					will be used.  This hint is ignored for windowed mode windows.  
					 
					 
					 
					will be used.  This hint is ignored for windowed mode windows.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_hints_ctx Context related hints 
					 
					 
					 
					#### Context related hints {#window_hints_ctx}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@anchor  GLFW_CLIENT_API_hint 
					 
					 
					 
					@anchor  GLFW_CLIENT_API_hint 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					__GLFW_CLIENT_API__ specifies which client API to create the context for.  
					 
					 
					 
					__GLFW_CLIENT_API__ specifies which client API to create the context for.  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -453,7 +453,7 @@ The no error mode for OpenGL and OpenGL ES is described in detail by the 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					extension.  
					 
					 
					 
					extension.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_hints_win32 Win32 specific hints 
					 
					 
					 
					#### Win32 specific hints {#window_hints_win32}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@anchor  GLFW_WIN32_KEYBOARD_MENU_hint 
					 
					 
					 
					@anchor  GLFW_WIN32_KEYBOARD_MENU_hint 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					__GLFW_WIN32_KEYBOARD_MENU__ specifies whether to allow access to the window  
					 
					 
					 
					__GLFW_WIN32_KEYBOARD_MENU__ specifies whether to allow access to the window  
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -469,7 +469,7 @@ GLFW behaves as if this hint was set to `GLFW_FALSE`.  Possible values are 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					`GLFW_TRUE`  and `GLFW_FALSE` .  This is ignored on other platforms. 
					 
					 
					 
					`GLFW_TRUE`  and `GLFW_FALSE` .  This is ignored on other platforms. 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_hints_osx macOS specific hints 
					 
					 
					 
					#### macOS specific hints {#window_hints_osx}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@anchor  GLFW_COCOA_RETINA_FRAMEBUFFER_hint 
					 
					 
					 
					@anchor  GLFW_COCOA_RETINA_FRAMEBUFFER_hint 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					__GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution  
					 
					 
					 
					__GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -498,7 +498,7 @@ should also declare this in its `Info.plist` by setting the 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					`NSSupportsAutomaticGraphicsSwitching`  key to `true` . 
					 
					 
					 
					`NSSupportsAutomaticGraphicsSwitching`  key to `true` . 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_hints_x11 X11 specific window hints 
					 
					 
					 
					#### X11 specific window hints {#window_hints_x11}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@anchor  GLFW_X11_CLASS_NAME_hint 
					 
					 
					 
					@anchor  GLFW_X11_CLASS_NAME_hint 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@anchor  GLFW_X11_INSTANCE_NAME_hint 
					 
					 
					 
					@anchor  GLFW_X11_INSTANCE_NAME_hint 
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -507,7 +507,7 @@ ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property. 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					hints need to be set to something other than an empty string for them to take effect.  
					 
					 
					 
					hints need to be set to something other than an empty string for them to take effect.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					These are set with @ref  glfwWindowHintString.  
					 
					 
					 
					These are set with @ref  glfwWindowHintString.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_hints_wayland Wayland specific window hints 
					 
					 
					 
					#### Wayland specific window hints {#window_hints_wayland}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@anchor  GLFW_WAYLAND_APP_ID_hint 
					 
					 
					 
					@anchor  GLFW_WAYLAND_APP_ID_hint 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					__GLFW_WAYLAND_APP_ID__ specifies the Wayland app_id for a window, used  
					 
					 
					 
					__GLFW_WAYLAND_APP_ID__ specifies the Wayland app_id for a window, used  
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -515,7 +515,7 @@ by window managers to identify types of windows. This is set with 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@ref  glfwWindowHintString. 
					 
					 
					 
					@ref  glfwWindowHintString. 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_hints_values Supported and default values 
					 
					 
					 
					#### Supported and default values {#window_hints_values}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Window hint                   | Default value               | Supported values  
					 
					 
					 
					Window hint                   | Default value               | Supported values  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					----------------------------- | --------------------------- | ----------------  
					 
					 
					 
					----------------------------- | --------------------------- | ----------------  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -568,14 +568,14 @@ GLFW_X11_INSTANCE_NAME        | `""`                        | An ASCII encoded ` 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					GLFW_WAYLAND_APP_ID           | `""`                         | An ASCII encoded Wayland `app_id`  name  
					 
					 
					 
					GLFW_WAYLAND_APP_ID           | `""`                         | An ASCII encoded Wayland `app_id`  name  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@section  window_events Window event processing 
					 
					 
					 
					## Window event processing {#window_events}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					See @ref  events.  
					 
					 
					 
					See @ref  events.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@section  window_properties Window properties and events 
					 
					 
					 
					## Window properties and events {#window_properties}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_userptr User pointer 
					 
					 
					 
					### User pointer {#window_userptr}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Each window has a user pointer that can be set with @ref   
					 
					 
					 
					Each window has a user pointer that can be set with @ref   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					glfwSetWindowUserPointer and queried with @ref  glfwGetWindowUserPointer.  This  
					 
					 
					 
					glfwSetWindowUserPointer and queried with @ref  glfwGetWindowUserPointer.  This  
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -585,7 +585,7 @@ the life-time of the window. 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					The initial value of the pointer is `NULL` .  
					 
					 
					 
					The initial value of the pointer is `NULL` .  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_close Window closing and close flag 
					 
					 
					 
					### Window closing and close flag {#window_close}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					When the user attempts to close the window, for example by clicking the close  
					 
					 
					 
					When the user attempts to close the window, for example by clicking the close  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					widget or using a key chord like Alt+F4, the _close flag_  of the window is set.  
					 
					 
					 
					widget or using a key chord like Alt+F4, the _close flag_  of the window is set.  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -626,7 +626,7 @@ void window_close_callback(GLFWwindow* window) 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@endcode  
					 
					 
					 
					@endcode  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_size Window size 
					 
					 
					 
					### Window size {#window_size}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					The size of a window can be changed with @ref  glfwSetWindowSize.  For windowed  
					 
					 
					 
					The size of a window can be changed with @ref  glfwSetWindowSize.  For windowed  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					mode windows, this sets the size, in  
					 
					 
					 
					mode windows, this sets the size, in  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -685,7 +685,7 @@ the content area to the corresponding edges of the full window.  As they are 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					distances and not coordinates, they are always zero or positive.  
					 
					 
					 
					distances and not coordinates, they are always zero or positive.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_fbsize Framebuffer size 
					 
					 
					 
					### Framebuffer size {#window_fbsize}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					While the size of a window is measured in screen coordinates, OpenGL works with  
					 
					 
					 
					While the size of a window is measured in screen coordinates, OpenGL works with  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					pixels.  The size you pass into `glViewport` , for example, should be in pixels.  
					 
					 
					 
					pixels.  The size you pass into `glViewport` , for example, should be in pixels.  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -723,7 +723,7 @@ The size of a framebuffer may change independently of the size of a window, for 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					example if the window is dragged between a regular monitor and a high-DPI one.  
					 
					 
					 
					example if the window is dragged between a regular monitor and a high-DPI one.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_scale Window content scale 
					 
					 
					 
					### Window content scale {#window_scale}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					The content scale for a window can be retrieved with @ref   
					 
					 
					 
					The content scale for a window can be retrieved with @ref   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					glfwGetWindowContentScale.  
					 
					 
					 
					glfwGetWindowContentScale.  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -768,7 +768,7 @@ window is created and when its content scale later changes, set the @ref 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					GLFW_SCALE_TO_MONITOR window hint.  
					 
					 
					 
					GLFW_SCALE_TO_MONITOR window hint.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_sizelimits Window size limits 
					 
					 
					 
					### Window size limits {#window_sizelimits}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					The minimum and maximum size of the content area of a windowed mode window can  
					 
					 
					 
					The minimum and maximum size of the content area of a windowed mode window can  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					be enforced with @ref  glfwSetWindowSizeLimits.  The user may resize the window  
					 
					 
					 
					be enforced with @ref  glfwSetWindowSizeLimits.  The user may resize the window  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -814,7 +814,7 @@ You can have both size limits and aspect ratio set for a window, but the results 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					are undefined if they conflict.  
					 
					 
					 
					are undefined if they conflict.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_pos Window position 
					 
					 
					 
					### Window position {#window_pos}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					By default, the window manager chooses the position of new windowed mode  
					 
					 
					 
					By default, the window manager chooses the position of new windowed mode  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					windows, based on its size and which monitor the user appears to be working on.  
					 
					 
					 
					windows, based on its size and which monitor the user appears to be working on.  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -863,7 +863,7 @@ glfwGetWindowPos(window, &xpos, &ypos); 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@endcode  
					 
					 
					 
					@endcode  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_title Window title 
					 
					 
					 
					### Window title {#window_title}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					All GLFW windows have a title, although undecorated or full screen windows may  
					 
					 
					 
					All GLFW windows have a title, although undecorated or full screen windows may  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					not display it or only display it in a task bar or similar interface.  You can  
					 
					 
					 
					not display it or only display it in a task bar or similar interface.  You can  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -890,7 +890,7 @@ glfwSetWindowTitle(window, u8"This is always a UTF-8 string"); 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@endcode  
					 
					 
					 
					@endcode  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_icon Window icon 
					 
					 
					 
					### Window icon {#window_icon}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Decorated windows have icons on some platforms.  You can set this icon by  
					 
					 
					 
					Decorated windows have icons on some platforms.  You can set this icon by  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					specifying a list of candidate images with @ref  glfwSetWindowIcon.  
					 
					 
					 
					specifying a list of candidate images with @ref  glfwSetWindowIcon.  
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -914,7 +914,7 @@ glfwSetWindowIcon(window, 0, NULL); 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@endcode  
					 
					 
					 
					@endcode  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_monitor Window monitor 
					 
					 
					 
					### Window monitor {#window_monitor}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Full screen windows are associated with a specific monitor.  You can get the  
					 
					 
					 
					Full screen windows are associated with a specific monitor.  You can get the  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					handle for this monitor with @ref  glfwGetWindowMonitor.  
					 
					 
					 
					handle for this monitor with @ref  glfwGetWindowMonitor.  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -952,7 +952,7 @@ that was originally windowed to its original size and position, save these 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					before making it full screen and then pass them in as above.  
					 
					 
					 
					before making it full screen and then pass them in as above.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_iconify Window iconification 
					 
					 
					 
					### Window iconification {#window_iconify}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Windows can be iconified (i.e. minimized) with @ref  glfwIconifyWindow.  
					 
					 
					 
					Windows can be iconified (i.e. minimized) with @ref  glfwIconifyWindow.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -1003,7 +1003,7 @@ int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED); 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@endcode  
					 
					 
					 
					@endcode  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_maximize Window maximization 
					 
					 
					 
					### Window maximization {#window_maximize}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Windows can be maximized (i.e. zoomed) with @ref  glfwMaximizeWindow.  
					 
					 
					 
					Windows can be maximized (i.e. zoomed) with @ref  glfwMaximizeWindow.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -1059,7 +1059,7 @@ glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE); 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@endcode  
					 
					 
					 
					@endcode  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_hide Window visibility 
					 
					 
					 
					### Window visibility {#window_hide}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Windowed mode windows can be hidden with @ref  glfwHideWindow.  
					 
					 
					 
					Windowed mode windows can be hidden with @ref  glfwHideWindow.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -1101,7 +1101,7 @@ can be useful if you need to set up your window further before showing it, for 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					example moving it to a specific location.  
					 
					 
					 
					example moving it to a specific location.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_focus Window input focus 
					 
					 
					 
					### Window input focus {#window_focus}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Windows can be given input focus and brought to the front with @ref   
					 
					 
					 
					Windows can be given input focus and brought to the front with @ref   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					glfwFocusWindow.  
					 
					 
					 
					glfwFocusWindow.  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -1152,7 +1152,7 @@ glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@endcode  
					 
					 
					 
					@endcode  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_attention Window attention request 
					 
					 
					 
					### Window attention request {#window_attention}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					If you wish to notify the user of an event without interrupting, you can request  
					 
					 
					 
					If you wish to notify the user of an event without interrupting, you can request  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					attention with @ref  glfwRequestWindowAttention.  
					 
					 
					 
					attention with @ref  glfwRequestWindowAttention.  
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -1166,7 +1166,7 @@ not supported, the application as a whole.  Once the user has given it 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					attention, the system will automatically end the request.  
					 
					 
					 
					attention, the system will automatically end the request.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_refresh Window damage and refresh 
					 
					 
					 
					### Window damage and refresh {#window_refresh}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					If you wish to be notified when the contents of a window is damaged and needs  
					 
					 
					 
					If you wish to be notified when the contents of a window is damaged and needs  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					to be refreshed, set a window refresh callback.  
					 
					 
					 
					to be refreshed, set a window refresh callback.  
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -1191,7 +1191,7 @@ window contents are saved off-screen, this callback might only be called when 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					the window or framebuffer is resized.  
					 
					 
					 
					the window or framebuffer is resized.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_transparency Window transparency 
					 
					 
					 
					### Window transparency {#window_transparency}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					GLFW supports two kinds of transparency for windows; framebuffer transparency  
					 
					 
					 
					GLFW supports two kinds of transparency for windows; framebuffer transparency  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					and whole window transparency.  A single window may not use both methods.  The  
					 
					 
					 
					and whole window transparency.  A single window may not use both methods.  The  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -1255,7 +1255,7 @@ overlay like for example a notification, the @ref GLFW_FLOATING and @ref 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					GLFW_MOUSE_PASSTHROUGH window hints and attributes may be useful.  
					 
					 
					 
					GLFW_MOUSE_PASSTHROUGH window hints and attributes may be useful.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsection  window_attribs Window attributes 
					 
					 
					 
					### Window attributes {#window_attribs}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Windows have a number of attributes that can be returned using @ref   
					 
					 
					 
					Windows have a number of attributes that can be returned using @ref   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					glfwGetWindowAttrib.  Some reflect state that may change as a result of user  
					 
					 
					 
					glfwGetWindowAttrib.  Some reflect state that may change as a result of user  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -1283,7 +1283,7 @@ glfwSetWindowAttrib(window, GLFW_RESIZABLE, GLFW_FALSE); 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_attribs_wnd Window related attributes 
					 
					 
					 
					#### Window related attributes {#window_attribs_wnd}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@anchor  GLFW_FOCUSED_attrib 
					 
					 
					 
					@anchor  GLFW_FOCUSED_attrib 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					__GLFW_FOCUSED__ indicates whether the specified window has input focus.  See  
					 
					 
					 
					__GLFW_FOCUSED__ indicates whether the specified window has input focus.  See  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -1351,7 +1351,7 @@ with @ref glfwSetWindowAttrib.  This is only supported for undecorated windows. 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Decorated windows with this enabled will behave differently between platforms.  
					 
					 
					 
					Decorated windows with this enabled will behave differently between platforms.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_attribs_ctx Context related attributes 
					 
					 
					 
					#### Context related attributes {#window_attribs_ctx}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@anchor  GLFW_CLIENT_API_attrib 
					 
					 
					 
					@anchor  GLFW_CLIENT_API_attrib 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					__GLFW_CLIENT_API__ indicates the client API provided by the window's context;  
					 
					 
					 
					__GLFW_CLIENT_API__ indicates the client API provided by the window's context;  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -1415,7 +1415,7 @@ context.  This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION` 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					if the window's context supports robustness, or `GLFW_NO_ROBUSTNESS`  otherwise.  
					 
					 
					 
					if the window's context supports robustness, or `GLFW_NO_ROBUSTNESS`  otherwise.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@subsubsection  window_attribs_fb Framebuffer related attributes 
					 
					 
					 
					#### Framebuffer related attributes {#window_attribs_fb}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					GLFW does not expose most attributes of the default framebuffer (i.e. the  
					 
					 
					 
					GLFW does not expose most attributes of the default framebuffer (i.e. the  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					framebuffer attached to the window) as these can be queried directly with either  
					 
					 
					 
					framebuffer attached to the window) as these can be queried directly with either  
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -1453,7 +1453,7 @@ when rendering with OpenGL or OpenGL ES.  This can be set before creation with 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					the [GLFW_DOUBLEBUFFER ](@ref GLFW_DOUBLEBUFFER_hint ) window hint.  
					 
					 
					 
					the [GLFW_DOUBLEBUFFER ](@ref GLFW_DOUBLEBUFFER_hint ) window hint.  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					@section  buffer_swap Buffer swapping 
					 
					 
					 
					## Buffer swapping {#buffer_swap}  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					GLFW windows are by default double buffered.  That means that you have two  
					 
					 
					 
					GLFW windows are by default double buffered.  That means that you have two  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					rendering buffers; a front buffer and a back buffer.  The front buffer is  
					 
					 
					 
					rendering buffers; a front buffer and a back buffer.  The front buffer is