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@ -263,6 +263,7 @@ ramps and clipboard. The options are: |
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- `_GLFW_WIN32` to use the Win32 API |
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- `_GLFW_WIN32` to use the Win32 API |
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- `_GLFW_X11` to use the X Window System |
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- `_GLFW_X11` to use the X Window System |
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- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete) |
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- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete) |
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- `_GLFW_MIR` to use the Mir API (experimental and incomplete) |
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The context creation API is used to enumerate pixel formats / framebuffer |
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The context creation API is used to enumerate pixel formats / framebuffer |
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configurations and to create contexts. The options are: |
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configurations and to create contexts. The options are: |
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@ -272,6 +273,8 @@ configurations and to create contexts. The options are: |
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- `_GLFW_GLX` to use the X11 GLX API |
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- `_GLFW_GLX` to use the X11 GLX API |
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- `_GLFW_EGL` to use the EGL API |
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- `_GLFW_EGL` to use the EGL API |
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Wayland and Mir both require the EGL backend. |
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The client library is the one providing the OpenGL or OpenGL ES API, which is |
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The client library is the one providing the OpenGL or OpenGL ES API, which is |
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used by GLFW to probe the created context. This is not the same thing as the |
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used by GLFW to probe the created context. This is not the same thing as the |
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client API, as many desktop OpenGL client libraries now expose the OpenGL ES API |
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client API, as many desktop OpenGL client libraries now expose the OpenGL ES API |
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