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@ -88,7 +88,7 @@ GLFW now supports high-DPI monitors on both Windows and OS X, giving windows ful |
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resolution framebuffers where other UI elements are scaled up. To achieve this, |
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resolution framebuffers where other UI elements are scaled up. To achieve this, |
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@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been |
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@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been |
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added. These work with pixels, while the rest of the GLFW API works with screen |
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added. These work with pixels, while the rest of the GLFW API works with screen |
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coordinates. |
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coordinates. This is important as OpenGL uses pixels, not screen coordinates. |
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@subsection news_30_error Error callback |
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@subsection news_30_error Error callback |
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