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				 3 changed files with 330 additions and 330 deletions
			
			
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branches: | 
					branches: | 
				
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    only: | 
					    only: | 
				
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        - ci | 
					        - ci | 
				
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        - master | 
					        - master | 
				
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skip_tags: true | 
					skip_tags: true | 
				
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environment: | 
					environment: | 
				
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    matrix: | 
					    matrix: | 
				
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        - BUILD_SHARED_LIBS: ON | 
					        - BUILD_SHARED_LIBS: ON | 
				
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        - BUILD_SHARED_LIBS: OFF | 
					        - BUILD_SHARED_LIBS: OFF | 
				
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matrix: | 
					matrix: | 
				
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    fast_finish: true | 
					    fast_finish: true | 
				
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build_script: | 
					build_script: | 
				
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    - mkdir build | 
					    - mkdir build | 
				
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    - cd build | 
					    - cd build | 
				
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    - cmake -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% .. | 
					    - cmake -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% .. | 
				
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    - cmake --build . | 
					    - cmake --build . | 
				
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notifications: | 
					notifications: | 
				
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    - provider: Email | 
					    - provider: Email | 
				
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      to: | 
					      to: | 
				
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        - ci@glfw.org | 
					        - ci@glfw.org | 
				
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    - on_build_failure: true | 
					    - on_build_failure: true | 
				
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    - on_build_success: false | 
					    - on_build_success: false | 
				
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 | 
				
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@ -1,106 +1,106 @@ | 
				
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# Contribution Guide | 
					# Contribution Guide | 
				
			||||||
 | 
					
 | 
				
			||||||
This file is a work in progress and you can report errors or submit patches for | 
					This file is a work in progress and you can report errors or submit patches for | 
				
			||||||
it the same as any other file. | 
					it the same as any other file. | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
## Reporting a bug | 
					## Reporting a bug | 
				
			||||||
 | 
					
 | 
				
			||||||
If GLFW is behaving unexpectedly, make sure you have set an error callback. | 
					If GLFW is behaving unexpectedly, make sure you have set an error callback. | 
				
			||||||
GLFW will often tell you the cause of an issue via this callback. | 
					GLFW will often tell you the cause of an issue via this callback. | 
				
			||||||
 | 
					
 | 
				
			||||||
If GLFW is crashing or triggering asserts, make sure that all your object | 
					If GLFW is crashing or triggering asserts, make sure that all your object | 
				
			||||||
handles and other pointers are valid. | 
					handles and other pointers are valid. | 
				
			||||||
 | 
					
 | 
				
			||||||
Always include the __operating system name and version__ (i.e. `Windows | 
					Always include the __operating system name and version__ (i.e. `Windows | 
				
			||||||
7 64-bit` or `Ubuntu 15.10`).  If you are using an official release of GLFW, | 
					7 64-bit` or `Ubuntu 15.10`).  If you are using an official release of GLFW, | 
				
			||||||
include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the | 
					include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the | 
				
			||||||
__GLFW commit ID__ (i.e.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | 
					__GLFW commit ID__ (i.e.  `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. | 
				
			||||||
If possible, please also include the __GLFW version string__ (`3.2.0 X11 EGL | 
					If possible, please also include the __GLFW version string__ (`3.2.0 X11 EGL | 
				
			||||||
clock_gettime /dev/js XI Xf86vm`), as described | 
					clock_gettime /dev/js XI Xf86vm`), as described | 
				
			||||||
[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string). | 
					[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string). | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
### Reporting a compile or link bug | 
					### Reporting a compile or link bug | 
				
			||||||
 | 
					
 | 
				
			||||||
__Note:__ GLFW needs many system APIs to do its job.  See the [Building | 
					__Note:__ GLFW needs many system APIs to do its job.  See the [Building | 
				
			||||||
applications](http://www.glfw.org/docs/latest/build.html) guide for more | 
					applications](http://www.glfw.org/docs/latest/build.html) guide for more | 
				
			||||||
information. | 
					information. | 
				
			||||||
 | 
					
 | 
				
			||||||
In addition to the information above, always include the complete build log from | 
					In addition to the information above, always include the complete build log from | 
				
			||||||
your compiler and linker.  Issue posts are editable so it can always be | 
					your compiler and linker.  Issue posts are editable so it can always be | 
				
			||||||
shortened later. | 
					shortened later. | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
### Reporting a context creation bug | 
					### Reporting a context creation bug | 
				
			||||||
 | 
					
 | 
				
			||||||
__Note:__ Windows ships with graphics drivers that do not support OpenGL.  If | 
					__Note:__ Windows ships with graphics drivers that do not support OpenGL.  If | 
				
			||||||
GLFW says that your machine lacks support for OpenGL, it very likely does. | 
					GLFW says that your machine lacks support for OpenGL, it very likely does. | 
				
			||||||
Install drivers from the computer manufacturer or graphics card manufacturer | 
					Install drivers from the computer manufacturer or graphics card manufacturer | 
				
			||||||
([Nvidia](http://www.geforce.com/drivers), | 
					([Nvidia](http://www.geforce.com/drivers), | 
				
			||||||
 [AMD](http://support.amd.com/en-us/download), | 
					 [AMD](http://support.amd.com/en-us/download), | 
				
			||||||
 [Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to | 
					 [Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to | 
				
			||||||
fix this. | 
					fix this. | 
				
			||||||
 | 
					
 | 
				
			||||||
__Note:__ AMD only supports OpenGL ES on Windows via EGL.  EGL support is not | 
					__Note:__ AMD only supports OpenGL ES on Windows via EGL.  EGL support is not | 
				
			||||||
enabled in GLFW by default.  You need to [enable EGL when | 
					enabled in GLFW by default.  You need to [enable EGL when | 
				
			||||||
compiling](http://www.glfw.org/docs/latest/compile.html) GLFW to use this. | 
					compiling](http://www.glfw.org/docs/latest/compile.html) GLFW to use this. | 
				
			||||||
 | 
					
 | 
				
			||||||
The `glfwinfo` tool is included in the GLFW source tree as `tests/glfwinfo.c` | 
					The `glfwinfo` tool is included in the GLFW source tree as `tests/glfwinfo.c` | 
				
			||||||
and is built along with the library.  It lets you request any kind of context | 
					and is built along with the library.  It lets you request any kind of context | 
				
			||||||
and framebuffer format supported by the GLFW API without having to recompile. | 
					and framebuffer format supported by the GLFW API without having to recompile. | 
				
			||||||
If context creation fails in your application, please verify that it also fails | 
					If context creation fails in your application, please verify that it also fails | 
				
			||||||
with this tool before reporting it as a bug. | 
					with this tool before reporting it as a bug. | 
				
			||||||
 | 
					
 | 
				
			||||||
In addition to the information above (OS and GLFW version), always include the | 
					In addition to the information above (OS and GLFW version), always include the | 
				
			||||||
__GPU model and driver version__ (i.e. `GeForce GTX660 with 352.79`) when | 
					__GPU model and driver version__ (i.e. `GeForce GTX660 with 352.79`) when | 
				
			||||||
reporting this kind of bug. | 
					reporting this kind of bug. | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
### Reporting a monitor or video mode bug | 
					### Reporting a monitor or video mode bug | 
				
			||||||
 | 
					
 | 
				
			||||||
__Note:__ On headless systems on some platforms, no monitors are reported.  This | 
					__Note:__ On headless systems on some platforms, no monitors are reported.  This | 
				
			||||||
causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are | 
					causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are | 
				
			||||||
prepared for. | 
					prepared for. | 
				
			||||||
 | 
					
 | 
				
			||||||
__Note:__ Some third-party tools report more video modes than those approved of | 
					__Note:__ Some third-party tools report more video modes than those approved of | 
				
			||||||
by the OS.  For safety and compatbility, GLFW only reports video modes the OS | 
					by the OS.  For safety and compatbility, GLFW only reports video modes the OS | 
				
			||||||
wants programs to use.  This is not a bug. | 
					wants programs to use.  This is not a bug. | 
				
			||||||
 | 
					
 | 
				
			||||||
The `monitors` tool is included in the GLFW source tree as `tests/monitors.c` | 
					The `monitors` tool is included in the GLFW source tree as `tests/monitors.c` | 
				
			||||||
and is built along with the library.  lists all information about connected | 
					and is built along with the library.  lists all information about connected | 
				
			||||||
monitors made available by GLFW. | 
					monitors made available by GLFW. | 
				
			||||||
 | 
					
 | 
				
			||||||
In addition to the information above (OS and GLFW version), please also include | 
					In addition to the information above (OS and GLFW version), please also include | 
				
			||||||
the output of the `monitors` tool when reporting this kind of bug.  If it | 
					the output of the `monitors` tool when reporting this kind of bug.  If it | 
				
			||||||
doesn't work at all, please mention this. | 
					doesn't work at all, please mention this. | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
### Reporting a window event bug | 
					### Reporting a window event bug | 
				
			||||||
 | 
					
 | 
				
			||||||
__Note:__ While GLFW tries to provide the exact same behavior between platforms, | 
					__Note:__ While GLFW tries to provide the exact same behavior between platforms, | 
				
			||||||
the exact ordering of related window events will sometimes differ. | 
					the exact ordering of related window events will sometimes differ. | 
				
			||||||
 | 
					
 | 
				
			||||||
The `events` tool is included in the GLFW source tree as `tests/events.c` and is | 
					The `events` tool is included in the GLFW source tree as `tests/events.c` and is | 
				
			||||||
built along with the library.  It prints all information provided to every | 
					built along with the library.  It prints all information provided to every | 
				
			||||||
callback supported by GLFW as events occur.  Each event is listed with the time | 
					callback supported by GLFW as events occur.  Each event is listed with the time | 
				
			||||||
and a unique number to make discussions about event logs easier.  The tool has | 
					and a unique number to make discussions about event logs easier.  The tool has | 
				
			||||||
command-line options for creating multiple windows and full screen windows. | 
					command-line options for creating multiple windows and full screen windows. | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
### Reporting a documentation bug | 
					### Reporting a documentation bug | 
				
			||||||
 | 
					
 | 
				
			||||||
If you found the error in the generated documentation then it's fine to just | 
					If you found the error in the generated documentation then it's fine to just | 
				
			||||||
link to that webpage.  You don't need to figure out which documentation source | 
					link to that webpage.  You don't need to figure out which documentation source | 
				
			||||||
file the text comes from. | 
					file the text comes from. | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
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## Contributing a bug fix | 
					## Contributing a bug fix | 
				
			||||||
 | 
					
 | 
				
			||||||
There should be text here, but there isn't. | 
					There should be text here, but there isn't. | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
## Contributing a feature | 
					## Contributing a feature | 
				
			||||||
 | 
					
 | 
				
			||||||
This is not (yet) the text you are looking for. | 
					This is not (yet) the text you are looking for. | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -1,202 +1,202 @@ | 
				
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/*! | 
					/*! | 
				
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 | 
					
 | 
				
			||||||
@page vulkan Vulkan guide | 
					@page vulkan Vulkan guide | 
				
			||||||
  | 
					  | 
				
			||||||
@tableofcontents | 
					@tableofcontents | 
				
			||||||
 | 
					
 | 
				
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This guide is intended to fill the gaps between the [Vulkan | 
					This guide is intended to fill the gaps between the [Vulkan | 
				
			||||||
documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW | 
					documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW | 
				
			||||||
documentation and is not a replacement for either.  It assumes some familiarity | 
					documentation and is not a replacement for either.  It assumes some familiarity | 
				
			||||||
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to | 
					with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to | 
				
			||||||
the Vulkan documentation to explain the details of Vulkan functions. | 
					the Vulkan documentation to explain the details of Vulkan functions. | 
				
			||||||
 | 
					
 | 
				
			||||||
To develop for Vulkan you should install an SDK for your platform, for example | 
					To develop for Vulkan you should install an SDK for your platform, for example | 
				
			||||||
the [LunarG Vulkan SDK](https://vulkan.lunarg.com/).  Apart from the headers and | 
					the [LunarG Vulkan SDK](https://vulkan.lunarg.com/).  Apart from the headers and | 
				
			||||||
libraries, it also provides the validation layers necessary for development. | 
					libraries, it also provides the validation layers necessary for development. | 
				
			||||||
 | 
					
 | 
				
			||||||
The GLFW library does not need the Vulkan SDK to enable support for Vulkan. | 
					The GLFW library does not need the Vulkan SDK to enable support for Vulkan. | 
				
			||||||
However, any Vulkan-specific test and example programs are built only if the | 
					However, any Vulkan-specific test and example programs are built only if the | 
				
			||||||
CMake files find a Vulkan SDK. | 
					CMake files find a Vulkan SDK. | 
				
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 | 
					
 | 
				
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 | 
					
 | 
				
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@section vulkan_include Including the Vulkan and GLFW header files | 
					@section vulkan_include Including the Vulkan and GLFW header files | 
				
			||||||
 | 
					
 | 
				
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To include the Vulkan header, define [GLFW_INCLUDE_VULKAN](@ref build_macros) | 
					To include the Vulkan header, define [GLFW_INCLUDE_VULKAN](@ref build_macros) | 
				
			||||||
before including the GLFW header. | 
					before including the GLFW header. | 
				
			||||||
 | 
					
 | 
				
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@code | 
					@code | 
				
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#define GLFW_INCLUDE_VULKAN | 
					#define GLFW_INCLUDE_VULKAN | 
				
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#include <GLFW/glfw3.h> | 
					#include <GLFW/glfw3.h> | 
				
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@endcode | 
					@endcode | 
				
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 | 
					
 | 
				
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If you want to include the Vulkan header from a custom location or use your own | 
					If you want to include the Vulkan header from a custom location or use your own | 
				
			||||||
custom Vulkan header then you need to include them before the GLFW header. | 
					custom Vulkan header then you need to include them before the GLFW header. | 
				
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 | 
					
 | 
				
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@code | 
					@code | 
				
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#include <path/to/vulkan.h> | 
					#include <path/to/vulkan.h> | 
				
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#include <GLFW/glfw3.h> | 
					#include <GLFW/glfw3.h> | 
				
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@endcode | 
					@endcode | 
				
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 | 
					
 | 
				
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Unless a Vulkan header is included, either by the GLFW header or above it, any | 
					Unless a Vulkan header is included, either by the GLFW header or above it, any | 
				
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GLFW functions that take or return Vulkan types will not be declared. | 
					GLFW functions that take or return Vulkan types will not be declared. | 
				
			||||||
 | 
					
 | 
				
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The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part | 
					The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part | 
				
			||||||
of GLFW to work.  Define them only if you are using these extensions directly. | 
					of GLFW to work.  Define them only if you are using these extensions directly. | 
				
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 | 
					
 | 
				
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 | 
					
 | 
				
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@section vulkan_support Querying for Vulkan support | 
					@section vulkan_support Querying for Vulkan support | 
				
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 | 
					
 | 
				
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If you are linking directly against the Vulkan loader then you can skip this | 
					If you are linking directly against the Vulkan loader then you can skip this | 
				
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section.  The canonical desktop loader library exports all Vulkan core and | 
					section.  The canonical desktop loader library exports all Vulkan core and | 
				
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Khronos extension functions, allowing them to be called directly. | 
					Khronos extension functions, allowing them to be called directly. | 
				
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 | 
					
 | 
				
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If you are loading the Vulkan loader dynamically instead of linking directly | 
					If you are loading the Vulkan loader dynamically instead of linking directly | 
				
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against it, you can check for the availability of a loader with @ref | 
					against it, you can check for the availability of a loader with @ref | 
				
			||||||
glfwVulkanSupported. | 
					glfwVulkanSupported. | 
				
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 | 
					
 | 
				
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@code | 
					@code | 
				
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if (glfwVulkanSupported()) | 
					if (glfwVulkanSupported()) | 
				
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{ | 
					{ | 
				
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    // Vulkan is available, at least for compute | 
					    // Vulkan is available, at least for compute | 
				
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} | 
					} | 
				
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@endcode | 
					@endcode | 
				
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 | 
					
 | 
				
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This function returns `GLFW_TRUE` if the Vulkan loader was found.  This check is | 
					This function returns `GLFW_TRUE` if the Vulkan loader was found.  This check is | 
				
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performed by @ref glfwInit. | 
					performed by @ref glfwInit. | 
				
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 | 
					
 | 
				
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If no loader was found, calling any other Vulkan related GLFW function will | 
					If no loader was found, calling any other Vulkan related GLFW function will | 
				
			||||||
generate a @ref GLFW_API_UNAVAILABLE error. | 
					generate a @ref GLFW_API_UNAVAILABLE error. | 
				
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 | 
					
 | 
				
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 | 
					
 | 
				
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@subsection vulkan_proc Querying Vulkan function pointers | 
					@subsection vulkan_proc Querying Vulkan function pointers | 
				
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 | 
					
 | 
				
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To load any Vulkan core or extension function from the found loader, call @ref | 
					To load any Vulkan core or extension function from the found loader, call @ref | 
				
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glfwGetInstanceProcAddress.  To load functions needed for instance creation, | 
					glfwGetInstanceProcAddress.  To load functions needed for instance creation, | 
				
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pass `NULL` as the instance. | 
					pass `NULL` as the instance. | 
				
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 | 
					
 | 
				
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@code | 
					@code | 
				
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PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance) | 
					PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance) | 
				
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    glfwGetInstanceProcAddress(NULL, "vkCreateInstance"); | 
					    glfwGetInstanceProcAddress(NULL, "vkCreateInstance"); | 
				
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@endcode | 
					@endcode | 
				
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 | 
					
 | 
				
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Once you have created an instance, you can load from it all other Vulkan core | 
					Once you have created an instance, you can load from it all other Vulkan core | 
				
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functions and functions from any instance extensions you enabled. | 
					functions and functions from any instance extensions you enabled. | 
				
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 | 
					
 | 
				
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@code | 
					@code | 
				
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PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice) | 
					PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice) | 
				
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    glfwGetInstanceProcAddress(instance, "vkCreateDevice"); | 
					    glfwGetInstanceProcAddress(instance, "vkCreateDevice"); | 
				
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@endcode | 
					@endcode | 
				
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 | 
					
 | 
				
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This function in turn calls `vkGetInstanceProcAddr`.  If that fails, the | 
					This function in turn calls `vkGetInstanceProcAddr`.  If that fails, the | 
				
			||||||
function falls back to a platform-specific query of the Vulkan loader (i.e. | 
					function falls back to a platform-specific query of the Vulkan loader (i.e. | 
				
			||||||
`dlsym` or `GetProcAddress`).  If that also fails, the function returns `NULL`. | 
					`dlsym` or `GetProcAddress`).  If that also fails, the function returns `NULL`. | 
				
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For more information about `vkGetInstanceProcAddr`, see the Vulkan | 
					For more information about `vkGetInstanceProcAddr`, see the Vulkan | 
				
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documentation. | 
					documentation. | 
				
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 | 
					
 | 
				
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Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions | 
					Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions | 
				
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of Vulkan function.  This function can be retrieved from an instance with @ref | 
					of Vulkan function.  This function can be retrieved from an instance with @ref | 
				
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glfwGetInstanceProcAddress. | 
					glfwGetInstanceProcAddress. | 
				
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 | 
					
 | 
				
			||||||
@code | 
					@code | 
				
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PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) | 
					PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) | 
				
			||||||
    glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr"); | 
					    glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr"); | 
				
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@endcode | 
					@endcode | 
				
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 | 
					
 | 
				
			||||||
Device-specific functions may execute a little bit faster, due to not having to | 
					Device-specific functions may execute a little bit faster, due to not having to | 
				
			||||||
dispatch internally based on the device passed to them.  For more information | 
					dispatch internally based on the device passed to them.  For more information | 
				
			||||||
about `vkGetDeviceProcAddr`, see the Vulkan documentation. | 
					about `vkGetDeviceProcAddr`, see the Vulkan documentation. | 
				
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 | 
					
 | 
				
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 | 
					
 | 
				
			||||||
@section vulkan_ext Querying required Vulkan extensions | 
					@section vulkan_ext Querying required Vulkan extensions | 
				
			||||||
 | 
					
 | 
				
			||||||
To do anything useful with Vulkan you need to create an instance.  If you want | 
					To do anything useful with Vulkan you need to create an instance.  If you want | 
				
			||||||
to use Vulkan to render to a window, you must enable the instance extensions | 
					to use Vulkan to render to a window, you must enable the instance extensions | 
				
			||||||
GLFW requires to create Vulkan surfaces. | 
					GLFW requires to create Vulkan surfaces. | 
				
			||||||
 | 
					
 | 
				
			||||||
To query the instance extensions required, call @ref | 
					To query the instance extensions required, call @ref | 
				
			||||||
glfwGetRequiredInstanceExtensions. | 
					glfwGetRequiredInstanceExtensions. | 
				
			||||||
 | 
					
 | 
				
			||||||
@code | 
					@code | 
				
			||||||
int count; | 
					int count; | 
				
			||||||
const char** extensions = glfwGetRequiredInstanceExtensions(&count); | 
					const char** extensions = glfwGetRequiredInstanceExtensions(&count); | 
				
			||||||
@endcode | 
					@endcode | 
				
			||||||
 | 
					
 | 
				
			||||||
These extensions must all be enabled when creating instances that are going to | 
					These extensions must all be enabled when creating instances that are going to | 
				
			||||||
be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref | 
					be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref | 
				
			||||||
glfwCreateWindowSurface.  The set of extensions will vary depending on platform | 
					glfwCreateWindowSurface.  The set of extensions will vary depending on platform | 
				
			||||||
and may also vary depending on graphics drivers and other factors. | 
					and may also vary depending on graphics drivers and other factors. | 
				
			||||||
 | 
					
 | 
				
			||||||
If it fails it will return `NULL` and GLFW will not be able to create Vulkan | 
					If it fails it will return `NULL` and GLFW will not be able to create Vulkan | 
				
			||||||
window surfaces.  You can still use Vulkan for off-screen rendering and compute | 
					window surfaces.  You can still use Vulkan for off-screen rendering and compute | 
				
			||||||
work. | 
					work. | 
				
			||||||
 | 
					
 | 
				
			||||||
The returned array will always contain `VK_KHR_surface`, so if you don't | 
					The returned array will always contain `VK_KHR_surface`, so if you don't | 
				
			||||||
require any additional extensions you can pass this list directly to the | 
					require any additional extensions you can pass this list directly to the | 
				
			||||||
`VkInstanceCreateInfo` struct. | 
					`VkInstanceCreateInfo` struct. | 
				
			||||||
 | 
					
 | 
				
			||||||
@code | 
					@code | 
				
			||||||
VkInstanceCreateInfo ici; | 
					VkInstanceCreateInfo ici; | 
				
			||||||
 | 
					
 | 
				
			||||||
memset(&ici, 0, sizeof(ici)); | 
					memset(&ici, 0, sizeof(ici)); | 
				
			||||||
ici.enabledExtensionCount = count; | 
					ici.enabledExtensionCount = count; | 
				
			||||||
ici.ppEnabledExtensionNames = extensions; | 
					ici.ppEnabledExtensionNames = extensions; | 
				
			||||||
... | 
					... | 
				
			||||||
@endcode | 
					@endcode | 
				
			||||||
 | 
					
 | 
				
			||||||
Additional extensions may be required by future versions of GLFW.  You should | 
					Additional extensions may be required by future versions of GLFW.  You should | 
				
			||||||
check whether any extensions you wish to enable are already in the returned | 
					check whether any extensions you wish to enable are already in the returned | 
				
			||||||
array, as it is an error to specify an extension more than once in the | 
					array, as it is an error to specify an extension more than once in the | 
				
			||||||
`VkInstanceCreateInfo` struct.  | 
					`VkInstanceCreateInfo` struct.  | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@section vulkan_present Querying for Vulkan presentation support | 
					@section vulkan_present Querying for Vulkan presentation support | 
				
			||||||
 | 
					
 | 
				
			||||||
Not every queue family of every Vulkan device can present images to surfaces. | 
					Not every queue family of every Vulkan device can present images to surfaces. | 
				
			||||||
To check whether a specific queue family of a physical device supports image | 
					To check whether a specific queue family of a physical device supports image | 
				
			||||||
presentation without first having to create a window and surface, call @ref | 
					presentation without first having to create a window and surface, call @ref | 
				
			||||||
glfwGetPhysicalDevicePresentationSupport. | 
					glfwGetPhysicalDevicePresentationSupport. | 
				
			||||||
 | 
					
 | 
				
			||||||
@code | 
					@code | 
				
			||||||
if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index)) | 
					if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index)) | 
				
			||||||
{ | 
					{ | 
				
			||||||
    // Queue family supports image presentation | 
					    // Queue family supports image presentation | 
				
			||||||
} | 
					} | 
				
			||||||
@endcode | 
					@endcode | 
				
			||||||
 | 
					
 | 
				
			||||||
The `VK_KHR_surface` extension additionally provides the  | 
					The `VK_KHR_surface` extension additionally provides the  | 
				
			||||||
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on | 
					`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on | 
				
			||||||
an existing Vulkan surface. | 
					an existing Vulkan surface. | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@section vulkan_window Creating the window | 
					@section vulkan_window Creating the window | 
				
			||||||
 | 
					
 | 
				
			||||||
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan, | 
					Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan, | 
				
			||||||
there is no need to create a context.  You can disable context creation with the | 
					there is no need to create a context.  You can disable context creation with the | 
				
			||||||
[GLFW_CLIENT_API](@ref window_hints_ctx) hint. | 
					[GLFW_CLIENT_API](@ref window_hints_ctx) hint. | 
				
			||||||
 | 
					
 | 
				
			||||||
@code | 
					@code | 
				
			||||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); | 
					glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); | 
				
			||||||
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL); | 
					GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL); | 
				
			||||||
@endcode | 
					@endcode | 
				
			||||||
 | 
					
 | 
				
			||||||
See @ref context_less for more information. | 
					See @ref context_less for more information. | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@section vulkan_surface Creating a Vulkan window surface | 
					@section vulkan_surface Creating a Vulkan window surface | 
				
			||||||
 | 
					
 | 
				
			||||||
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension) | 
					You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension) | 
				
			||||||
for a GLFW window with @ref glfwCreateWindowSurface. | 
					for a GLFW window with @ref glfwCreateWindowSurface. | 
				
			||||||
 | 
					
 | 
				
			||||||
@code | 
					@code | 
				
			||||||
VkSurfaceKHR surface; | 
					VkSurfaceKHR surface; | 
				
			||||||
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface); | 
					VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface); | 
				
			||||||
if (err) | 
					if (err) | 
				
			||||||
{ | 
					{ | 
				
			||||||
    // Window surface creation failed | 
					    // Window surface creation failed | 
				
			||||||
} | 
					} | 
				
			||||||
@endcode | 
					@endcode | 
				
			||||||
 | 
					
 | 
				
			||||||
It is your responsibility to destroy the surface.  GLFW does not destroy it for | 
					It is your responsibility to destroy the surface.  GLFW does not destroy it for | 
				
			||||||
you.  Call `vkDestroySurfaceKHR` function from the same extension to destroy it. | 
					you.  Call `vkDestroySurfaceKHR` function from the same extension to destroy it. | 
				
			||||||
 | 
					
 | 
				
			||||||
*/ | 
					*/ | 
				
			||||||
 | 
				
			|||||||
					Loading…
					
					
				
		Reference in New Issue