parent
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commit
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3 changed files with 330 additions and 330 deletions
@ -1,22 +1,22 @@ |
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branches: |
branches: |
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only: |
only: |
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- ci |
- ci |
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- master |
- master |
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skip_tags: true |
skip_tags: true |
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environment: |
environment: |
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matrix: |
matrix: |
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- BUILD_SHARED_LIBS: ON |
- BUILD_SHARED_LIBS: ON |
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- BUILD_SHARED_LIBS: OFF |
- BUILD_SHARED_LIBS: OFF |
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matrix: |
matrix: |
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fast_finish: true |
fast_finish: true |
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build_script: |
build_script: |
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- mkdir build |
- mkdir build |
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- cd build |
- cd build |
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- cmake -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% .. |
- cmake -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% .. |
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- cmake --build . |
- cmake --build . |
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notifications: |
notifications: |
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- provider: Email |
- provider: Email |
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to: |
to: |
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- ci@glfw.org |
- ci@glfw.org |
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- on_build_failure: true |
- on_build_failure: true |
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- on_build_success: false |
- on_build_success: false |
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|
@ -1,106 +1,106 @@ |
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# Contribution Guide |
# Contribution Guide |
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|
|
||||||
This file is a work in progress and you can report errors or submit patches for |
This file is a work in progress and you can report errors or submit patches for |
||||||
it the same as any other file. |
it the same as any other file. |
||||||
|
|
||||||
|
|
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## Reporting a bug |
## Reporting a bug |
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|
|
||||||
If GLFW is behaving unexpectedly, make sure you have set an error callback. |
If GLFW is behaving unexpectedly, make sure you have set an error callback. |
||||||
GLFW will often tell you the cause of an issue via this callback. |
GLFW will often tell you the cause of an issue via this callback. |
||||||
|
|
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If GLFW is crashing or triggering asserts, make sure that all your object |
If GLFW is crashing or triggering asserts, make sure that all your object |
||||||
handles and other pointers are valid. |
handles and other pointers are valid. |
||||||
|
|
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Always include the __operating system name and version__ (i.e. `Windows |
Always include the __operating system name and version__ (i.e. `Windows |
||||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, |
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, |
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include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the |
include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the |
||||||
__GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. |
__GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. |
||||||
If possible, please also include the __GLFW version string__ (`3.2.0 X11 EGL |
If possible, please also include the __GLFW version string__ (`3.2.0 X11 EGL |
||||||
clock_gettime /dev/js XI Xf86vm`), as described |
clock_gettime /dev/js XI Xf86vm`), as described |
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[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string). |
[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string). |
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|
|
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|
|
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### Reporting a compile or link bug |
### Reporting a compile or link bug |
||||||
|
|
||||||
__Note:__ GLFW needs many system APIs to do its job. See the [Building |
__Note:__ GLFW needs many system APIs to do its job. See the [Building |
||||||
applications](http://www.glfw.org/docs/latest/build.html) guide for more |
applications](http://www.glfw.org/docs/latest/build.html) guide for more |
||||||
information. |
information. |
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|
|
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In addition to the information above, always include the complete build log from |
In addition to the information above, always include the complete build log from |
||||||
your compiler and linker. Issue posts are editable so it can always be |
your compiler and linker. Issue posts are editable so it can always be |
||||||
shortened later. |
shortened later. |
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|
|
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|
|
||||||
### Reporting a context creation bug |
### Reporting a context creation bug |
||||||
|
|
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__Note:__ Windows ships with graphics drivers that do not support OpenGL. If |
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If |
||||||
GLFW says that your machine lacks support for OpenGL, it very likely does. |
GLFW says that your machine lacks support for OpenGL, it very likely does. |
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Install drivers from the computer manufacturer or graphics card manufacturer |
Install drivers from the computer manufacturer or graphics card manufacturer |
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([Nvidia](http://www.geforce.com/drivers), |
([Nvidia](http://www.geforce.com/drivers), |
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[AMD](http://support.amd.com/en-us/download), |
[AMD](http://support.amd.com/en-us/download), |
||||||
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to |
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to |
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fix this. |
fix this. |
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|
|
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__Note:__ AMD only supports OpenGL ES on Windows via EGL. EGL support is not |
__Note:__ AMD only supports OpenGL ES on Windows via EGL. EGL support is not |
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enabled in GLFW by default. You need to [enable EGL when |
enabled in GLFW by default. You need to [enable EGL when |
||||||
compiling](http://www.glfw.org/docs/latest/compile.html) GLFW to use this. |
compiling](http://www.glfw.org/docs/latest/compile.html) GLFW to use this. |
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|
|
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The `glfwinfo` tool is included in the GLFW source tree as `tests/glfwinfo.c` |
The `glfwinfo` tool is included in the GLFW source tree as `tests/glfwinfo.c` |
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and is built along with the library. It lets you request any kind of context |
and is built along with the library. It lets you request any kind of context |
||||||
and framebuffer format supported by the GLFW API without having to recompile. |
and framebuffer format supported by the GLFW API without having to recompile. |
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If context creation fails in your application, please verify that it also fails |
If context creation fails in your application, please verify that it also fails |
||||||
with this tool before reporting it as a bug. |
with this tool before reporting it as a bug. |
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|
|
||||||
In addition to the information above (OS and GLFW version), always include the |
In addition to the information above (OS and GLFW version), always include the |
||||||
__GPU model and driver version__ (i.e. `GeForce GTX660 with 352.79`) when |
__GPU model and driver version__ (i.e. `GeForce GTX660 with 352.79`) when |
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reporting this kind of bug. |
reporting this kind of bug. |
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|
|
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|
|
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### Reporting a monitor or video mode bug |
### Reporting a monitor or video mode bug |
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|
|
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__Note:__ On headless systems on some platforms, no monitors are reported. This |
__Note:__ On headless systems on some platforms, no monitors are reported. This |
||||||
causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are |
causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are |
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prepared for. |
prepared for. |
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|
|
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__Note:__ Some third-party tools report more video modes than those approved of |
__Note:__ Some third-party tools report more video modes than those approved of |
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by the OS. For safety and compatbility, GLFW only reports video modes the OS |
by the OS. For safety and compatbility, GLFW only reports video modes the OS |
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wants programs to use. This is not a bug. |
wants programs to use. This is not a bug. |
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|
|
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The `monitors` tool is included in the GLFW source tree as `tests/monitors.c` |
The `monitors` tool is included in the GLFW source tree as `tests/monitors.c` |
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and is built along with the library. lists all information about connected |
and is built along with the library. lists all information about connected |
||||||
monitors made available by GLFW. |
monitors made available by GLFW. |
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|
|
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In addition to the information above (OS and GLFW version), please also include |
In addition to the information above (OS and GLFW version), please also include |
||||||
the output of the `monitors` tool when reporting this kind of bug. If it |
the output of the `monitors` tool when reporting this kind of bug. If it |
||||||
doesn't work at all, please mention this. |
doesn't work at all, please mention this. |
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|
|
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|
|
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### Reporting a window event bug |
### Reporting a window event bug |
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|
|
||||||
__Note:__ While GLFW tries to provide the exact same behavior between platforms, |
__Note:__ While GLFW tries to provide the exact same behavior between platforms, |
||||||
the exact ordering of related window events will sometimes differ. |
the exact ordering of related window events will sometimes differ. |
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|
|
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The `events` tool is included in the GLFW source tree as `tests/events.c` and is |
The `events` tool is included in the GLFW source tree as `tests/events.c` and is |
||||||
built along with the library. It prints all information provided to every |
built along with the library. It prints all information provided to every |
||||||
callback supported by GLFW as events occur. Each event is listed with the time |
callback supported by GLFW as events occur. Each event is listed with the time |
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and a unique number to make discussions about event logs easier. The tool has |
and a unique number to make discussions about event logs easier. The tool has |
||||||
command-line options for creating multiple windows and full screen windows. |
command-line options for creating multiple windows and full screen windows. |
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|
|
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|
|
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### Reporting a documentation bug |
### Reporting a documentation bug |
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|
|
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If you found the error in the generated documentation then it's fine to just |
If you found the error in the generated documentation then it's fine to just |
||||||
link to that webpage. You don't need to figure out which documentation source |
link to that webpage. You don't need to figure out which documentation source |
||||||
file the text comes from. |
file the text comes from. |
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|
|
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|
|
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## Contributing a bug fix |
## Contributing a bug fix |
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|
|
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There should be text here, but there isn't. |
There should be text here, but there isn't. |
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|
|
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|
|
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## Contributing a feature |
## Contributing a feature |
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|
|
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This is not (yet) the text you are looking for. |
This is not (yet) the text you are looking for. |
||||||
|
|
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|
@ -1,202 +1,202 @@ |
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/*! |
/*! |
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|
|
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@page vulkan Vulkan guide |
@page vulkan Vulkan guide |
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|
|
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@tableofcontents |
@tableofcontents |
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|
|
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This guide is intended to fill the gaps between the [Vulkan |
This guide is intended to fill the gaps between the [Vulkan |
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documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW |
documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW |
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documentation and is not a replacement for either. It assumes some familiarity |
documentation and is not a replacement for either. It assumes some familiarity |
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with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to |
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to |
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the Vulkan documentation to explain the details of Vulkan functions. |
the Vulkan documentation to explain the details of Vulkan functions. |
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|
|
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To develop for Vulkan you should install an SDK for your platform, for example |
To develop for Vulkan you should install an SDK for your platform, for example |
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the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). Apart from the headers and |
the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). Apart from the headers and |
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libraries, it also provides the validation layers necessary for development. |
libraries, it also provides the validation layers necessary for development. |
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|
|
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The GLFW library does not need the Vulkan SDK to enable support for Vulkan. |
The GLFW library does not need the Vulkan SDK to enable support for Vulkan. |
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However, any Vulkan-specific test and example programs are built only if the |
However, any Vulkan-specific test and example programs are built only if the |
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CMake files find a Vulkan SDK. |
CMake files find a Vulkan SDK. |
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|
|
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|
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@section vulkan_include Including the Vulkan and GLFW header files |
@section vulkan_include Including the Vulkan and GLFW header files |
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|
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To include the Vulkan header, define [GLFW_INCLUDE_VULKAN](@ref build_macros) |
To include the Vulkan header, define [GLFW_INCLUDE_VULKAN](@ref build_macros) |
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before including the GLFW header. |
before including the GLFW header. |
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|
|
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@code |
@code |
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#define GLFW_INCLUDE_VULKAN |
#define GLFW_INCLUDE_VULKAN |
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#include <GLFW/glfw3.h> |
#include <GLFW/glfw3.h> |
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@endcode |
@endcode |
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|
|
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If you want to include the Vulkan header from a custom location or use your own |
If you want to include the Vulkan header from a custom location or use your own |
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custom Vulkan header then you need to include them before the GLFW header. |
custom Vulkan header then you need to include them before the GLFW header. |
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|
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@code |
@code |
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#include <path/to/vulkan.h> |
#include <path/to/vulkan.h> |
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#include <GLFW/glfw3.h> |
#include <GLFW/glfw3.h> |
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@endcode |
@endcode |
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Unless a Vulkan header is included, either by the GLFW header or above it, any |
Unless a Vulkan header is included, either by the GLFW header or above it, any |
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GLFW functions that take or return Vulkan types will not be declared. |
GLFW functions that take or return Vulkan types will not be declared. |
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|
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The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part |
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part |
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of GLFW to work. Define them only if you are using these extensions directly. |
of GLFW to work. Define them only if you are using these extensions directly. |
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@section vulkan_support Querying for Vulkan support |
@section vulkan_support Querying for Vulkan support |
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If you are linking directly against the Vulkan loader then you can skip this |
If you are linking directly against the Vulkan loader then you can skip this |
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section. The canonical desktop loader library exports all Vulkan core and |
section. The canonical desktop loader library exports all Vulkan core and |
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Khronos extension functions, allowing them to be called directly. |
Khronos extension functions, allowing them to be called directly. |
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|
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If you are loading the Vulkan loader dynamically instead of linking directly |
If you are loading the Vulkan loader dynamically instead of linking directly |
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against it, you can check for the availability of a loader with @ref |
against it, you can check for the availability of a loader with @ref |
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glfwVulkanSupported. |
glfwVulkanSupported. |
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|
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@code |
@code |
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if (glfwVulkanSupported()) |
if (glfwVulkanSupported()) |
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{ |
{ |
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// Vulkan is available, at least for compute |
// Vulkan is available, at least for compute |
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} |
} |
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@endcode |
@endcode |
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This function returns `GLFW_TRUE` if the Vulkan loader was found. This check is |
This function returns `GLFW_TRUE` if the Vulkan loader was found. This check is |
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performed by @ref glfwInit. |
performed by @ref glfwInit. |
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If no loader was found, calling any other Vulkan related GLFW function will |
If no loader was found, calling any other Vulkan related GLFW function will |
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generate a @ref GLFW_API_UNAVAILABLE error. |
generate a @ref GLFW_API_UNAVAILABLE error. |
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@subsection vulkan_proc Querying Vulkan function pointers |
@subsection vulkan_proc Querying Vulkan function pointers |
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To load any Vulkan core or extension function from the found loader, call @ref |
To load any Vulkan core or extension function from the found loader, call @ref |
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glfwGetInstanceProcAddress. To load functions needed for instance creation, |
glfwGetInstanceProcAddress. To load functions needed for instance creation, |
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pass `NULL` as the instance. |
pass `NULL` as the instance. |
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@code |
@code |
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PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance) |
PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance) |
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glfwGetInstanceProcAddress(NULL, "vkCreateInstance"); |
glfwGetInstanceProcAddress(NULL, "vkCreateInstance"); |
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@endcode |
@endcode |
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Once you have created an instance, you can load from it all other Vulkan core |
Once you have created an instance, you can load from it all other Vulkan core |
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functions and functions from any instance extensions you enabled. |
functions and functions from any instance extensions you enabled. |
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@code |
@code |
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PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice) |
PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice) |
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glfwGetInstanceProcAddress(instance, "vkCreateDevice"); |
glfwGetInstanceProcAddress(instance, "vkCreateDevice"); |
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@endcode |
@endcode |
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This function in turn calls `vkGetInstanceProcAddr`. If that fails, the |
This function in turn calls `vkGetInstanceProcAddr`. If that fails, the |
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function falls back to a platform-specific query of the Vulkan loader (i.e. |
function falls back to a platform-specific query of the Vulkan loader (i.e. |
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`dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`. |
`dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`. |
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For more information about `vkGetInstanceProcAddr`, see the Vulkan |
For more information about `vkGetInstanceProcAddr`, see the Vulkan |
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documentation. |
documentation. |
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Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions |
Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions |
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of Vulkan function. This function can be retrieved from an instance with @ref |
of Vulkan function. This function can be retrieved from an instance with @ref |
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glfwGetInstanceProcAddress. |
glfwGetInstanceProcAddress. |
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@code |
@code |
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PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) |
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) |
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glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr"); |
glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr"); |
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@endcode |
@endcode |
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Device-specific functions may execute a little bit faster, due to not having to |
Device-specific functions may execute a little bit faster, due to not having to |
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dispatch internally based on the device passed to them. For more information |
dispatch internally based on the device passed to them. For more information |
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about `vkGetDeviceProcAddr`, see the Vulkan documentation. |
about `vkGetDeviceProcAddr`, see the Vulkan documentation. |
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@section vulkan_ext Querying required Vulkan extensions |
@section vulkan_ext Querying required Vulkan extensions |
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To do anything useful with Vulkan you need to create an instance. If you want |
To do anything useful with Vulkan you need to create an instance. If you want |
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to use Vulkan to render to a window, you must enable the instance extensions |
to use Vulkan to render to a window, you must enable the instance extensions |
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GLFW requires to create Vulkan surfaces. |
GLFW requires to create Vulkan surfaces. |
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To query the instance extensions required, call @ref |
To query the instance extensions required, call @ref |
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glfwGetRequiredInstanceExtensions. |
glfwGetRequiredInstanceExtensions. |
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@code |
@code |
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int count; |
int count; |
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const char** extensions = glfwGetRequiredInstanceExtensions(&count); |
const char** extensions = glfwGetRequiredInstanceExtensions(&count); |
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@endcode |
@endcode |
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These extensions must all be enabled when creating instances that are going to |
These extensions must all be enabled when creating instances that are going to |
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be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref |
be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref |
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glfwCreateWindowSurface. The set of extensions will vary depending on platform |
glfwCreateWindowSurface. The set of extensions will vary depending on platform |
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and may also vary depending on graphics drivers and other factors. |
and may also vary depending on graphics drivers and other factors. |
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|
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If it fails it will return `NULL` and GLFW will not be able to create Vulkan |
If it fails it will return `NULL` and GLFW will not be able to create Vulkan |
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window surfaces. You can still use Vulkan for off-screen rendering and compute |
window surfaces. You can still use Vulkan for off-screen rendering and compute |
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work. |
work. |
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The returned array will always contain `VK_KHR_surface`, so if you don't |
The returned array will always contain `VK_KHR_surface`, so if you don't |
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require any additional extensions you can pass this list directly to the |
require any additional extensions you can pass this list directly to the |
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`VkInstanceCreateInfo` struct. |
`VkInstanceCreateInfo` struct. |
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@code |
@code |
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VkInstanceCreateInfo ici; |
VkInstanceCreateInfo ici; |
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memset(&ici, 0, sizeof(ici)); |
memset(&ici, 0, sizeof(ici)); |
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ici.enabledExtensionCount = count; |
ici.enabledExtensionCount = count; |
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ici.ppEnabledExtensionNames = extensions; |
ici.ppEnabledExtensionNames = extensions; |
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... |
... |
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@endcode |
@endcode |
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Additional extensions may be required by future versions of GLFW. You should |
Additional extensions may be required by future versions of GLFW. You should |
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check whether any extensions you wish to enable are already in the returned |
check whether any extensions you wish to enable are already in the returned |
||||||
array, as it is an error to specify an extension more than once in the |
array, as it is an error to specify an extension more than once in the |
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`VkInstanceCreateInfo` struct. |
`VkInstanceCreateInfo` struct. |
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@section vulkan_present Querying for Vulkan presentation support |
@section vulkan_present Querying for Vulkan presentation support |
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|
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Not every queue family of every Vulkan device can present images to surfaces. |
Not every queue family of every Vulkan device can present images to surfaces. |
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To check whether a specific queue family of a physical device supports image |
To check whether a specific queue family of a physical device supports image |
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presentation without first having to create a window and surface, call @ref |
presentation without first having to create a window and surface, call @ref |
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glfwGetPhysicalDevicePresentationSupport. |
glfwGetPhysicalDevicePresentationSupport. |
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|
|
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@code |
@code |
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if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index)) |
if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index)) |
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{ |
{ |
||||||
// Queue family supports image presentation |
// Queue family supports image presentation |
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} |
} |
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@endcode |
@endcode |
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|
|
||||||
The `VK_KHR_surface` extension additionally provides the |
The `VK_KHR_surface` extension additionally provides the |
||||||
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on |
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on |
||||||
an existing Vulkan surface. |
an existing Vulkan surface. |
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|
|
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|
|
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@section vulkan_window Creating the window |
@section vulkan_window Creating the window |
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|
|
||||||
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan, |
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan, |
||||||
there is no need to create a context. You can disable context creation with the |
there is no need to create a context. You can disable context creation with the |
||||||
[GLFW_CLIENT_API](@ref window_hints_ctx) hint. |
[GLFW_CLIENT_API](@ref window_hints_ctx) hint. |
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|
|
||||||
@code |
@code |
||||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); |
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); |
||||||
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL); |
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL); |
||||||
@endcode |
@endcode |
||||||
|
|
||||||
See @ref context_less for more information. |
See @ref context_less for more information. |
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|
|
||||||
|
|
||||||
@section vulkan_surface Creating a Vulkan window surface |
@section vulkan_surface Creating a Vulkan window surface |
||||||
|
|
||||||
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension) |
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension) |
||||||
for a GLFW window with @ref glfwCreateWindowSurface. |
for a GLFW window with @ref glfwCreateWindowSurface. |
||||||
|
|
||||||
@code |
@code |
||||||
VkSurfaceKHR surface; |
VkSurfaceKHR surface; |
||||||
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface); |
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface); |
||||||
if (err) |
if (err) |
||||||
{ |
{ |
||||||
// Window surface creation failed |
// Window surface creation failed |
||||||
} |
} |
||||||
@endcode |
@endcode |
||||||
|
|
||||||
It is your responsibility to destroy the surface. GLFW does not destroy it for |
It is your responsibility to destroy the surface. GLFW does not destroy it for |
||||||
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it. |
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it. |
||||||
|
|
||||||
*/ |
*/ |
||||||
|
Loading…
Reference in New Issue