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					@ -271,11 +271,17 @@ the application has no preference. | 
				
			
			
		
	
		
		
			
				
					
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					@anchor GLFW_SRGB_CAPABLE | 
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					@anchor GLFW_SRGB_CAPABLE | 
				
			
			
		
	
		
		
			
				
					
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					__GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable. | 
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					__GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable. | 
				
			
			
		
	
		
		
			
				
					
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					If supported, a created OpenGL context will support the `GL_FRAMEBUFFER_SRGB` | 
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					enable, also called `GL_FRAMEBUFFER_SRGB_EXT`) for controlling sRGB rendering | 
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					and a created OpenGL ES context will always have sRGB rendering enabled. | 
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					Possible values are `GLFW_TRUE` and `GLFW_FALSE`. | 
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					Possible values are `GLFW_TRUE` and `GLFW_FALSE`. | 
				
			
			
		
	
		
		
			
				
					
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					@par | 
				
			
			
		
	
		
		
			
				
					
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					__OpenGL:__ If enabled and supported by the system, the `GL_FRAMEBUFFER_SRGB` | 
				
			
			
		
	
		
		
			
				
					
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					enable will control sRGB rendering.  By default, sRGB rendering will be | 
				
			
			
		
	
		
		
			
				
					
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					disabled. | 
				
			
			
		
	
		
		
			
				
					
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					@par | 
				
			
			
		
	
		
		
			
				
					
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					__OpenGL ES:__ If enabled and supported by the system, the context will always | 
				
			
			
		
	
		
		
			
				
					
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					have sRGB rendering enabled. | 
				
			
			
		
	
		
		
			
				
					
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					@anchor GLFW_DOUBLEBUFFER | 
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					@anchor GLFW_DOUBLEBUFFER | 
				
			
			
		
	
		
		
			
				
					
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					__GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double | 
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					__GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double | 
				
			
			
		
	
		
		
			
				
					
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					buffered.  You nearly always want to use double buffering.  This is a hard | 
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					buffered.  You nearly always want to use double buffering.  This is a hard | 
				
			
			
		
	
	
		
		
			
				
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