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@ -22,61 +22,38 @@ set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" |
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" |
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c") |
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if (APPLE) |
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# Set fancy names for bundles |
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add_executable(Boing MACOSX_BUNDLE boing.c) |
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add_executable(Gears MACOSX_BUNDLE gears.c) |
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add_executable(Heightmap MACOSX_BUNDLE heightmap.c ${GLAD}) |
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add_executable(Particles MACOSX_BUNDLE particles.c ${TINYCTHREAD}) |
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add_executable(Simple MACOSX_BUNDLE simple.c) |
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add_executable(SplitView MACOSX_BUNDLE splitview.c) |
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add_executable(Wave MACOSX_BUNDLE wave.c) |
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set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing") |
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set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears") |
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set_target_properties(Heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap") |
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set_target_properties(Particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles") |
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set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple") |
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set_target_properties(SplitView PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View") |
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set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") |
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add_executable(boing WIN32 MACOSX_BUNDLE boing.c) |
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add_executable(gears WIN32 MACOSX_BUNDLE gears.c) |
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add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${GLAD}) |
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add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${TINYCTHREAD} ${GETOPT}) |
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add_executable(simple WIN32 MACOSX_BUNDLE simple.c) |
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c) |
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c) |
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set_target_properties(Boing Gears Heightmap Particles Simple SplitView Wave PROPERTIES |
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FOLDER "GLFW3/Examples" |
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") |
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target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}") |
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else() |
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# Set boring names for executables |
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add_executable(boing WIN32 boing.c) |
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add_executable(gears WIN32 gears.c) |
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add_executable(heightmap WIN32 heightmap.c ${GLAD}) |
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add_executable(particles WIN32 particles.c ${TINYCTHREAD} ${GETOPT}) |
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add_executable(simple WIN32 simple.c) |
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add_executable(splitview WIN32 splitview.c) |
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add_executable(wave WIN32 wave.c) |
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set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave) |
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set_target_properties(boing gears heightmap particles simple splitview wave PROPERTIES |
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FOLDER "GLFW3/Examples") |
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endif() |
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if (APPLE) |
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target_link_libraries(Particles "${CMAKE_THREAD_LIBS_INIT}") |
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elseif (UNIX) |
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target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}") |
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endif() |
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES FOLDER "GLFW3/Examples") |
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if (MSVC) |
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set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave) |
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables |
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES |
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LINK_FLAGS "/ENTRY:mainCRTStartup") |
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endif() |
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if (APPLE) |
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set(BUNDLE_BINARIES Boing Gears Heightmap Particles Simple SplitView Wave) |
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set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing") |
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set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears") |
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set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap") |
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set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles") |
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set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple") |
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View") |
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") |
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set_target_properties(${BUNDLE_BINARIES} PROPERTIES |
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES |
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} |
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}) |
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} |
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") |
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endif() |
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