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@ -821,7 +821,7 @@ The second value is always the human-readable name of the gamepad. |
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All subsequent values are in the form `<field>:<value>` and describe the layout |
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All subsequent values are in the form `<field>:<value>` and describe the layout |
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of the mapping. These fields may not all be present and may occur in any order. |
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of the mapping. These fields may not all be present and may occur in any order. |
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The button fields are `a`, `b`, `c`, `d`, `back`, `start`, `guide`, `dpup`, |
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The button fields are `a`, `b`, `x`, `y`, `back`, `start`, `guide`, `dpup`, |
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`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and |
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`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and |
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`rightstick`. |
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`rightstick`. |
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