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					@ -149,30 +149,30 @@ context, but are ignored when requesting an OpenGL ES context: | 
				
			
			
		
	
		
		
			
				
					
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					@subsubsection window_hints_wnd Window related hints | 
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					@subsubsection window_hints_wnd Window related hints | 
				
			
			
		
	
		
		
			
				
					
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					`GLFW_RESIZABLE` specifies whether the (windowed mode) window will be resizable | 
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					`GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					_by the user_.  The window will still be resizable using the @ref | 
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					_by the user_.  The window will still be resizable using the @ref | 
				
			
			
		
	
		
		
			
				
					
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					glfwSetWindowSize function.  This hint is ignored for full screen windows. | 
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					glfwSetWindowSize function.  This hint is ignored for full screen windows. | 
				
			
			
		
	
		
		
			
				
					
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					`GLFW_VISIBLE` specifies whether the (windowed mode) window will be initially | 
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					`GLFW_VISIBLE` specifies whether the windowed mode window will be initially | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					visible.  This hint is ignored for full screen windows. | 
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					visible.  This hint is ignored for full screen windows. | 
				
			
			
		
	
		
		
			
				
					
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					`GLFW_DECORATED` specifies whether the (windowed mode) window will have window | 
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					`GLFW_DECORATED` specifies whether the windowed mode window will have window | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					decorations such as a border, a close widget, etc.  This hint is ignored for | 
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					decorations such as a border, a close widget, etc.  An undecorated window may | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					full screen windows.  Note that even though a window may lack a close widget, it | 
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					still allow the user to generate close events on some platforms.  This hint is | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					is usually still possible for the user to generate close events. | 
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					ignored for full screen windows. | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					`GLFW_FOCUSED` specifies whether the (windowed mode) window will be given input | 
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					`GLFW_FOCUSED` specifies whether the windowed mode window will be given input | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					focus when created.  This hint is ignored for full screen and initially hidden | 
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					focus when created.  This hint is ignored for full screen and initially hidden | 
				
			
			
		
	
		
		
			
				
					
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					windows. | 
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					windows. | 
				
			
			
		
	
		
		
			
				
					
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					`GLFW_AUTO_ICONIFY` specifies whether the (full screen) window will | 
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					`GLFW_AUTO_ICONIFY` specifies whether the full screen window will | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					automatically iconify and restore the previous video mode on input focus loss. | 
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					automatically iconify and restore the previous video mode on input focus loss. | 
				
			
			
		
	
		
		
			
				
					
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					This hint is ignored for windowed mode windows. | 
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					This hint is ignored for windowed mode windows. | 
				
			
			
		
	
		
		
			
				
					
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					`GLFW_FLOATING` specifies whether the window will be floating above other | 
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					`GLFW_FLOATING` specifies whether the windowed mode window will be floating | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					regular windows, also called topmost or always-on-top.  This is intended | 
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					above other regular windows, also called topmost or always-on-top.  This is | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					primarily for debugging purposes and cannot be used to implement proper full | 
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					intended primarily for debugging purposes and cannot be used to implement proper | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					screen windows.  This hint is ignored for full screen windows. | 
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					full screen windows.  This hint is ignored for full screen windows. | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					@subsubsection window_hints_fb Framebuffer related hints | 
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					@subsubsection window_hints_fb Framebuffer related hints | 
				
			
			
		
	
	
		
		
			
				
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