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					//========================================================================
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					// Empty event test
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					// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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					//
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					// This software is provided 'as-is', without any express or implied
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					// warranty. In no event will the authors be held liable for any damages
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					// arising from the use of this software.
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					//
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					// Permission is granted to anyone to use this software for any purpose,
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					// including commercial applications, and to alter it and redistribute it
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					// freely, subject to the following restrictions:
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					//
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					// 1. The origin of this software must not be misrepresented; you must not
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					//    claim that you wrote the original software. If you use this software
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					//    in a product, an acknowledgment in the product documentation would
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					//    be appreciated but is not required.
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					//
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					// 2. Altered source versions must be plainly marked as such, and must not
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					//    be misrepresented as being the original software.
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					//
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					// 3. This notice may not be removed or altered from any source
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					//    distribution.
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					//
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					//========================================================================
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					//
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					// This test is intended to verify that posting of empty events works
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					//
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					//========================================================================
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					#include "tinycthread.h" | 
				
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					#include <GLFW/glfw3.h> | 
				
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					#include <math.h> | 
				
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					#include <stdio.h> | 
				
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					#include <stdlib.h> | 
				
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					static volatile GLboolean running = GL_TRUE; | 
				
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					static void error_callback(int error, const char* description) | 
				
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					{ | 
				
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					    fprintf(stderr, "Error: %s\n", description); | 
				
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					} | 
				
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					static int thread_main(void* data) | 
				
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					{ | 
				
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					    struct timespec time; | 
				
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					    while (running) | 
				
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					    { | 
				
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					        clock_gettime(CLOCK_REALTIME, &time); | 
				
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					        time.tv_sec += 1; | 
				
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					        thrd_sleep(&time, NULL); | 
				
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					        glfwPostEmptyEvent(); | 
				
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					    } | 
				
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					    return 0; | 
				
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					} | 
				
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					static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) | 
				
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					{ | 
				
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					    if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) | 
				
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					        glfwSetWindowShouldClose(window, GL_TRUE); | 
				
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					} | 
				
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					static float nrand(void) | 
				
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					{ | 
				
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					    return (float) rand() / (float) RAND_MAX; | 
				
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					} | 
				
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					int main(void) | 
				
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					{ | 
				
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					    int result; | 
				
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					    thrd_t thread; | 
				
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					    GLFWwindow* window; | 
				
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					    srand(time(NULL)); | 
				
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					    glfwSetErrorCallback(error_callback); | 
				
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					    if (!glfwInit()) | 
				
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					        exit(EXIT_FAILURE); | 
				
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					    window = glfwCreateWindow(640, 480, "Empty Event Test", NULL, NULL); | 
				
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					    if (!window) | 
				
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					    { | 
				
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					        glfwTerminate(); | 
				
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					        exit(EXIT_FAILURE); | 
				
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					    } | 
				
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					    glfwMakeContextCurrent(window); | 
				
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					    glfwSetKeyCallback(window, key_callback); | 
				
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					    if (thrd_create(&thread, thread_main, NULL) != thrd_success) | 
				
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					    { | 
				
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					        fprintf(stderr, "Failed to create secondary thread\n"); | 
				
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					        glfwTerminate(); | 
				
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					        exit(EXIT_FAILURE); | 
				
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					    } | 
				
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					    while (running) | 
				
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					    { | 
				
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					        int width, height; | 
				
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					        float r = nrand(), g = nrand(), b = nrand(); | 
				
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					        float l = (float) sqrt(r * r + g * g + b * b); | 
				
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					        glfwGetFramebufferSize(window, &width, &height); | 
				
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					        glViewport(0, 0, width, height); | 
				
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					        glClearColor(r / l, g / l, b / l, 1.f); | 
				
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					        glClear(GL_COLOR_BUFFER_BIT); | 
				
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					        glfwSwapBuffers(window); | 
				
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					        glfwWaitEvents(); | 
				
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					        if (glfwWindowShouldClose(window)) | 
				
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					            running = GL_FALSE; | 
				
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					    } | 
				
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					    glfwHideWindow(window); | 
				
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					    thrd_join(thread, &result); | 
				
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					    glfwDestroyWindow(window); | 
				
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					    glfwTerminate(); | 
				
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					    exit(EXIT_SUCCESS); | 
				
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					} | 
				
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