Merge branch 'master' into EGL

master
Camilla Berglund ago%!(EXTRA string=13 years)
commit 3bb04b3a76
  1. 4
      src/cocoa_native.m
  2. 2
      src/cocoa_window.m

@ -41,7 +41,7 @@
// Returns the X11 handle of the specified window // Returns the X11 handle of the specified window
//======================================================================== //========================================================================
GLFWAPI id glfwGetCocoaWindow(GLFWwindow window) GLFWAPI id glfwGetCocoaWindow(GLFWwindow handle)
{ {
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow*) handle;
@ -59,7 +59,7 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow window)
// Return the GLX context of the specified window // Return the GLX context of the specified window
//======================================================================== //========================================================================
GLFWAPI id glfwGetNSGLContext(GLFWwindow window) GLFWAPI id glfwGetNSGLContext(GLFWwindow handle)
{ {
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow*) handle;

@ -1170,7 +1170,7 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
{ {
if (window->mode == GLFW_FULLSCREEN) if (window->mode == GLFW_FULLSCREEN)
{ {
NSPoint globalPoint = NSMakePoint(x, y); CGPoint globalPoint = CGMakePoint(x, y);
CGDisplayMoveCursorToPoint(CGMainDisplayID(), globalPoint); CGDisplayMoveCursorToPoint(CGMainDisplayID(), globalPoint);
} }
else else

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