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@ -71,7 +71,7 @@ GLFW now has an (experimental) EGL context creation back end, which can be |
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selected through CMake options. |
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selected through CMake options. |
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@section news_30_hidpi High-DPI support |
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@subsection news_30_hidpi High-DPI support |
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GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full |
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GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full |
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resolution framebuffers where other UI elements are scaled up. To achieve this, |
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resolution framebuffers where other UI elements are scaled up. To achieve this, |
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