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@ -4874,7 +4874,7 @@ GLFWAPI const char* glfwGetGamepadName(int jid); |
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* Not all devices have all the buttons or axes provided by @ref |
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* Not all devices have all the buttons or axes provided by @ref |
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* GLFWgamepadstate. Unavailable buttons and axes will always report |
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* GLFWgamepadstate. Unavailable buttons and axes will always report |
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* `GLFW_RELEASE` and 1.0 respectively. |
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* `GLFW_RELEASE` and 0.0 respectively. |
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* @param[in] jid The [joystick](@ref joysticks) to query. |
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* @param[in] jid The [joystick](@ref joysticks) to query. |
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* @param[out] state The gamepad input state of the joystick. |
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* @param[out] state The gamepad input state of the joystick. |
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