@ -1104,10 +1104,6 @@ void _glfwPlatformRefreshWindowParams(void)
forAttribute:NSOpenGLPFASamples
forVirtualScreen:0];
window->samples = value;
// These this is forced to false as long as Mac OS X lacks support for
// requesting debug contexts
window->glDebug = GL_FALSE;
}
@ -366,6 +366,8 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
window->glForward = GL_TRUE;
if (flags & 0)
window->glDebug = GL_TRUE;