Removed implicit glfwMakeCurrentContext.

Implicitly making the context current makes sense in a
single-window API but less sense in a multi-window one.
master
Camilla Berglund ago%!(EXTRA string=13 years)
parent 2410e2aaf4
commit 2f095cc9e3
  1. 4
      examples/boing.c
  2. 4
      examples/gears.c
  3. 4
      examples/heightmap.c
  4. 7
      examples/splitview.c
  5. 7
      examples/triangle.c
  6. 5
      examples/wave.c
  7. 10
      src/window.c
  8. 2
      tests/accuracy.c
  9. 2
      tests/clipboard.c
  10. 1
      tests/defaults.c
  11. 1
      tests/events.c
  12. 5
      tests/fsaa.c
  13. 2
      tests/fsfocus.c
  14. 2
      tests/gamma.c
  15. 2
      tests/glfwinfo.c
  16. 2
      tests/iconify.c
  17. 2
      tests/joysticks.c
  18. 4
      tests/modes.c
  19. 4
      tests/peter.c
  20. 4
      tests/reopen.c
  21. 4
      tests/sharing.c
  22. 1
      tests/tearing.c
  23. 1
      tests/title.c
  24. 5
      tests/windows.c

@ -589,11 +589,13 @@ int main( void )
exit( EXIT_FAILURE );
}
glfwMakeContextCurrent(window);
glfwSwapInterval( 1 );
glfwGetWindowSize(window, &width, &height);
reshape(window, width, height);
glfwSetInputMode( window, GLFW_STICKY_KEYS, GL_TRUE );
glfwSwapInterval( 1 );
glfwSetTime( 0.0 );
init();

@ -353,11 +353,13 @@ int main(int argc, char *argv[])
exit( EXIT_FAILURE );
}
glfwMakeContextCurrent(window);
glfwSwapInterval( 1 );
glfwGetWindowSize(window, &width, &height);
reshape(window, width, height);
glfwSetInputMode( window, GLFW_KEY_REPEAT, GL_TRUE );
glfwSwapInterval( 1 );
// Parse command-line options
init(argc, argv);

@ -597,10 +597,12 @@ int main(int argc, char** argv)
free(fragment_shader_src);
exit(EXIT_FAILURE);
}
/* Register events callback */
glfwSetWindowCloseCallback(window_close_callback);
glfwSetKeyCallback(key_callback);
/* Register events callback */
glfwMakeContextCurrent(window);
if (GL_TRUE != init_opengl())
{
fprintf(stderr, "ERROR: unable to resolve OpenGL function pointers\n");

@ -467,12 +467,13 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwGetWindowSize(window, &width, &height);
windowSizeFun(window, width, height);
// Enable vsync
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwGetWindowSize(window, &width, &height);
windowSizeFun(window, width, height);
// Enable sticky keys
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);

@ -30,12 +30,13 @@ int main(void)
exit(EXIT_FAILURE);
}
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
// Enable vertical sync (on cards that support it)
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
for (;;)
{
double t = glfwGetTime();

@ -413,11 +413,12 @@ int main(int argc, char* argv[])
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwGetWindowSize(window, &width, &height);
window_size_callback(window, width, height);
glfwSwapInterval(1);
glfwSetInputMode(window, GLFW_KEY_REPEAT, GL_TRUE);
// Initialize OpenGL

@ -209,6 +209,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
_GLFWfbconfig fbconfig;
_GLFWwndconfig wndconfig;
_GLFWwindow* window;
_GLFWwindow* previous;
if (!_glfwInitialized)
{
@ -254,6 +255,9 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
if (!_glfwIsValidContextConfig(&wndconfig))
return GL_FALSE;
// Save the currently current context so it can be restored later
previous = glfwGetCurrentContext();
if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN)
{
_glfwSetError(GLFW_INVALID_ENUM,
@ -303,6 +307,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig))
{
glfwDestroyWindow(window);
glfwMakeContextCurrent(previous);
return GL_FALSE;
}
@ -314,6 +319,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
if (!_glfwRefreshContextParams())
{
glfwDestroyWindow(window);
glfwMakeContextCurrent(previous);
return GL_FALSE;
}
@ -321,9 +327,13 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
if (!_glfwIsValidContext(&wndconfig))
{
glfwDestroyWindow(window);
glfwMakeContextCurrent(previous);
return GL_FALSE;
}
// Restore the previously current context (or NULL)
glfwMakeContextCurrent(previous);
// The GLFW specification states that fullscreen windows have the cursor
// captured by default
if (mode == GLFW_FULLSCREEN)

@ -101,6 +101,8 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwGetWindowSize(window, &width, &height);
window_size_callback(window, width, height);

@ -126,7 +126,9 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(size_callback);

@ -95,6 +95,7 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwGetWindowSize(window, &width, &height);
printf("window size: %ix%i\n", width, height);

@ -383,6 +383,7 @@ int main(void)
printf("Window opened\n");
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwGetWindowSize(window, &width, &height);

@ -107,6 +107,9 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
if (!glfwExtensionSupported("GL_ARB_multisample"))
{
glfwTerminate();
@ -115,8 +118,6 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
glfwSwapInterval(1);
glGetIntegerv(GL_SAMPLES_ARB, &samples);
if (samples)
printf("Context reports FSAA is available with %i samples\n", samples);

@ -91,7 +91,9 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
glfwSetWindowFocusCallback(window_focus_callback);

@ -141,7 +141,9 @@ int main(int argc, char** argv)
set_gamma(1.f);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(size_callback);

@ -214,6 +214,8 @@ int main(int argc, char** argv)
if (!window)
exit(EXIT_FAILURE);
glfwMakeContextCurrent(window);
// Report GLFW version
glfwGetVersion(&major, &minor, &revision);

@ -120,7 +120,9 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(size_callback);

@ -196,6 +196,8 @@ int main(void)
}
glfwSetWindowSizeCallback(window_size_callback);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))

@ -143,9 +143,11 @@ static void test_modes(void)
continue;
}
glfwSetTime(0.0);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetTime(0.0);
while (glfwGetTime() < 5.0)
{
glClear(GL_COLOR_BUFFER_BIT);

@ -98,13 +98,15 @@ static GLboolean open_window(void)
if (!window_handle)
return GL_FALSE;
glfwMakeContextCurrent(window_handle);
glfwSwapInterval(1);
glfwGetCursorPos(window_handle, &cursor_x, &cursor_y);
printf("Cursor position: %i %i\n", cursor_x, cursor_y);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetCursorPosCallback(cursor_position_callback);
glfwSetKeyCallback(key_callback);
glfwSwapInterval(1);
return GL_TRUE;
}

@ -99,10 +99,12 @@ static GLboolean open_window(int width, int height, int mode)
return GL_FALSE;
}
glfwMakeContextCurrent(window_handle);
glfwSwapInterval(1);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetKeyCallback(key_callback);
glfwSwapInterval(1);
printf("Opening %s mode window took %0.3f seconds\n",
get_mode_name(mode),

@ -68,9 +68,11 @@ static GLFWwindow open_window(const char* title, GLFWwindow share)
if (!window)
return NULL;
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetKeyCallback(key_callback);
glfwSwapInterval(1);
return window;
}

@ -81,6 +81,7 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
set_swap_interval(window, swap_interval);
glfwSetWindowSizeCallback(window_size_callback);

@ -54,6 +54,7 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetWindowSizeCallback(window_size_callback);

@ -64,12 +64,13 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
glfwMakeContextCurrent(windows[i]);
glClearColor((GLclampf) (i & 1),
(GLclampf) (i >> 1),
i ? 0.0 : 1.0,
0.0);
glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
}
while (running)

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