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					@ -1168,7 +1168,7 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y) | 
				
			
			
		
	
		
		
			
				
					
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					    // calculating the maximum y coordinate of all screens, since Cocoa's | 
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					    // calculating the maximum y coordinate of all screens, since Cocoa's | 
				
			
			
		
	
		
		
			
				
					
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					    // "global coordinates" are upside down from CG's... | 
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					    // "global coordinates" are upside down from CG's... | 
				
			
			
		
	
		
		
			
				
					
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					    NSPoint localPoint = NSMakePoint(x, y); | 
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					    NSPoint localPoint = NSMakePoint(x, window->height - y); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    NSPoint globalPoint = [window->NS.object convertBaseToScreen:localPoint]; | 
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					    NSPoint globalPoint = [window->NS.object convertBaseToScreen:localPoint]; | 
				
			
			
		
	
		
		
			
				
					
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					    CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin; | 
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					    CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin; | 
				
			
			
		
	
		
		
			
				
					
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					    double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height; | 
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					    double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height; | 
				
			
			
		
	
	
		
		
			
				
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