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@ -923,26 +923,6 @@ void _glfwPlatformWaitEvents( void ) |
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_glfwPlatformPollEvents(); |
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} |
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//======================================================================== |
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// Hide mouse cursor (lock it) |
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//======================================================================== |
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void _glfwPlatformHideMouseCursor(_GLFWwindow* window) |
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{ |
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[NSCursor hide]; |
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CGAssociateMouseAndMouseCursorPosition(false); |
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} |
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//======================================================================== |
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// Show mouse cursor (unlock it) |
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//======================================================================== |
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void _glfwPlatformShowMouseCursor(_GLFWwindow* window) |
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{ |
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[NSCursor unhide]; |
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CGAssociateMouseAndMouseCursorPosition(true); |
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} |
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//======================================================================== |
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// Set physical mouse cursor position |
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//======================================================================== |
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@ -975,3 +955,24 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y) |
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CGDisplayMoveCursorToPoint(CGMainDisplayID(), targetPoint); |
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} |
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//======================================================================== |
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// Set physical mouse cursor mode |
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//======================================================================== |
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) |
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{ |
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switch (mode) |
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{ |
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case GLFW_CURSOR_NORMAL: |
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[NSCursor unhide]; |
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CGAssociateMouseAndMouseCursorPosition(true); |
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break; |
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case GLFW_CURSOR_HIDDEN: |
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break; |
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case GLFW_CURSOR_CAPTURED: |
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[NSCursor hide]; |
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CGAssociateMouseAndMouseCursorPosition(false); |
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break; |
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} |
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} |
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