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@ -334,7 +334,7 @@ int _glfwInitOpenGL(void) |
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} |
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} |
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#endif |
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#endif |
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_glfwLibrary.EGL.display = eglGetDisplay((EGLNativeDisplayType) _glfwLibrary.X11.display); |
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_glfwLibrary.EGL.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY); |
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if (_glfwLibrary.EGL.display == EGL_NO_DISPLAY) |
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if (_glfwLibrary.EGL.display == EGL_NO_DISPLAY) |
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{ |
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{ |
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE, |
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE, |
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@ -463,7 +463,7 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) |
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{ |
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{ |
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window->EGL.surface = eglCreateWindowSurface(_glfwLibrary.EGL.display, |
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window->EGL.surface = eglCreateWindowSurface(_glfwLibrary.EGL.display, |
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window->EGL.config, |
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window->EGL.config, |
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(EGLNativeWindowType) window->X11.handle, |
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_GLFW_EGL_NATIVE_WINDOW, |
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NULL); |
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NULL); |
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if (window->EGL.surface == EGL_NO_SURFACE) |
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if (window->EGL.surface == EGL_NO_SURFACE) |
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{ |
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{ |
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