|
|
@ -35,7 +35,6 @@ |
|
|
|
#include <stdlib.h> |
|
|
|
#include <stdlib.h> |
|
|
|
|
|
|
|
|
|
|
|
static double cursor_x = 0.0, cursor_y = 0.0; |
|
|
|
static double cursor_x = 0.0, cursor_y = 0.0; |
|
|
|
static int window_width = 640, window_height = 480; |
|
|
|
|
|
|
|
static int swap_interval = 1; |
|
|
|
static int swap_interval = 1; |
|
|
|
|
|
|
|
|
|
|
|
static void set_swap_interval(GLFWwindow* window, int interval) |
|
|
|
static void set_swap_interval(GLFWwindow* window, int interval) |
|
|
@ -55,18 +54,6 @@ static void error_callback(int error, const char* description) |
|
|
|
fprintf(stderr, "Error: %s\n", description); |
|
|
|
fprintf(stderr, "Error: %s\n", description); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
static void framebuffer_size_callback(GLFWwindow* window, int width, int height) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
window_width = width; |
|
|
|
|
|
|
|
window_height = height; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glViewport(0, 0, window_width, window_height); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION); |
|
|
|
|
|
|
|
glLoadIdentity(); |
|
|
|
|
|
|
|
glOrtho(0.f, window_width, 0.f, window_height, 0.f, 1.f); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void cursor_position_callback(GLFWwindow* window, double x, double y) |
|
|
|
static void cursor_position_callback(GLFWwindow* window, double x, double y) |
|
|
|
{ |
|
|
|
{ |
|
|
|
cursor_x = x; |
|
|
|
cursor_x = x; |
|
|
@ -82,14 +69,13 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action, |
|
|
|
int main(void) |
|
|
|
int main(void) |
|
|
|
{ |
|
|
|
{ |
|
|
|
GLFWwindow* window; |
|
|
|
GLFWwindow* window; |
|
|
|
int width, height; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glfwSetErrorCallback(error_callback); |
|
|
|
glfwSetErrorCallback(error_callback); |
|
|
|
|
|
|
|
|
|
|
|
if (!glfwInit()) |
|
|
|
if (!glfwInit()) |
|
|
|
exit(EXIT_FAILURE); |
|
|
|
exit(EXIT_FAILURE); |
|
|
|
|
|
|
|
|
|
|
|
window = glfwCreateWindow(window_width, window_height, "", NULL, NULL); |
|
|
|
window = glfwCreateWindow(640, 480, "", NULL, NULL); |
|
|
|
if (!window) |
|
|
|
if (!window) |
|
|
|
{ |
|
|
|
{ |
|
|
|
glfwTerminate(); |
|
|
|
glfwTerminate(); |
|
|
@ -97,25 +83,35 @@ int main(void) |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
glfwSetCursorPosCallback(window, cursor_position_callback); |
|
|
|
glfwSetCursorPosCallback(window, cursor_position_callback); |
|
|
|
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); |
|
|
|
|
|
|
|
glfwSetKeyCallback(window, key_callback); |
|
|
|
glfwSetKeyCallback(window, key_callback); |
|
|
|
|
|
|
|
|
|
|
|
glfwMakeContextCurrent(window); |
|
|
|
glfwMakeContextCurrent(window); |
|
|
|
|
|
|
|
|
|
|
|
glfwGetFramebufferSize(window, &width, &height); |
|
|
|
|
|
|
|
framebuffer_size_callback(window, width, height); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
set_swap_interval(window, swap_interval); |
|
|
|
set_swap_interval(window, swap_interval); |
|
|
|
|
|
|
|
|
|
|
|
while (!glfwWindowShouldClose(window)) |
|
|
|
while (!glfwWindowShouldClose(window)) |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
int wnd_width, wnd_height, fb_width, fb_height; |
|
|
|
|
|
|
|
float scale; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glfwGetWindowSize(window, &wnd_width, &wnd_height); |
|
|
|
|
|
|
|
glfwGetFramebufferSize(window, &fb_width, &fb_height); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
scale = (float) fb_width / (float) wnd_width; |
|
|
|
|
|
|
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT); |
|
|
|
glClear(GL_COLOR_BUFFER_BIT); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glViewport(0, 0, fb_width, fb_height); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION); |
|
|
|
|
|
|
|
glLoadIdentity(); |
|
|
|
|
|
|
|
glOrtho(0.f, fb_width, 0.f, fb_height, 0.f, 1.f); |
|
|
|
|
|
|
|
|
|
|
|
glBegin(GL_LINES); |
|
|
|
glBegin(GL_LINES); |
|
|
|
glVertex2f(0.f, (GLfloat) (window_height - cursor_y)); |
|
|
|
glVertex2f(0.f, (GLfloat) (fb_height - cursor_y * scale)); |
|
|
|
glVertex2f((GLfloat) window_width, (GLfloat) (window_height - cursor_y)); |
|
|
|
glVertex2f((GLfloat) fb_width, (GLfloat) (fb_height - cursor_y * scale)); |
|
|
|
glVertex2f((GLfloat) cursor_x, 0.f); |
|
|
|
glVertex2f((GLfloat) cursor_x * scale, 0.f); |
|
|
|
glVertex2f((GLfloat) cursor_x, (GLfloat) window_height); |
|
|
|
glVertex2f((GLfloat) cursor_x * scale, (GLfloat) fb_height); |
|
|
|
glEnd(); |
|
|
|
glEnd(); |
|
|
|
|
|
|
|
|
|
|
|
glfwSwapBuffers(window); |
|
|
|
glfwSwapBuffers(window); |
|
|
|