|
|
|
@ -52,9 +52,9 @@ example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages |
|
|
|
|
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives |
|
|
|
|
like Ubuntu have the `mingw-w64` package for both. |
|
|
|
|
|
|
|
|
|
GLFW has CMake toolchain files in the `CMake/` directory that allow for easy |
|
|
|
|
cross-compilation of Windows binaries. To use these files you need to add a |
|
|
|
|
special parameter when generating the project files or makefiles: |
|
|
|
|
GLFW has CMake toolchain files in the `CMake/` directory that set up |
|
|
|
|
cross-compilation of Windows binaries. To use these files you add an option |
|
|
|
|
when running `cmake` to generate the project files or makefiles: |
|
|
|
|
|
|
|
|
|
@code{.sh} |
|
|
|
|
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> . |
|
|
|
@ -286,8 +286,8 @@ _GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names. |
|
|
|
|
|
|
|
|
|
For the EGL context creation API, the following options are available: |
|
|
|
|
|
|
|
|
|
- @b _GLFW_USE_EGLPLATFORM_H to use `EGL/eglplatform.h` for native handle |
|
|
|
|
definitions (fallback) |
|
|
|
|
- @b _GLFW_USE_EGLPLATFORM_H to use an existing `EGL/eglplatform.h` header file |
|
|
|
|
for native handle types (fallback) |
|
|
|
|
|
|
|
|
|
@note None of the @ref build_macros may be defined during the compilation of |
|
|
|
|
GLFW. If you define any of these in your build files, make sure they are not |
|
|
|
|