|
|
@ -7,8 +7,8 @@ if (MSVC) |
|
|
|
endif() |
|
|
|
endif() |
|
|
|
|
|
|
|
|
|
|
|
set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h) |
|
|
|
set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h) |
|
|
|
set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c |
|
|
|
set(common_SOURCES clipboard.c context.c fullscreen.c gamma.c init.c input.c |
|
|
|
joystick.c opengl.c time.c window.c) |
|
|
|
joystick.c time.c window.c) |
|
|
|
|
|
|
|
|
|
|
|
if (_GLFW_COCOA) |
|
|
|
if (_GLFW_COCOA) |
|
|
|
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h) |
|
|
|
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h) |
|
|
@ -41,16 +41,16 @@ endif() |
|
|
|
|
|
|
|
|
|
|
|
if (_GLFW_EGL) |
|
|
|
if (_GLFW_EGL) |
|
|
|
list(APPEND glfw_HEADERS ${common_HEADERS} egl_platform.h) |
|
|
|
list(APPEND glfw_HEADERS ${common_HEADERS} egl_platform.h) |
|
|
|
list(APPEND glfw_SOURCES ${common_SOURCES} egl_opengl.c) |
|
|
|
list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c) |
|
|
|
elseif (_GLFW_NSGL) |
|
|
|
elseif (_GLFW_NSGL) |
|
|
|
list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h) |
|
|
|
list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h) |
|
|
|
list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_opengl.m) |
|
|
|
list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m) |
|
|
|
elseif (_GLFW_WGL) |
|
|
|
elseif (_GLFW_WGL) |
|
|
|
list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h) |
|
|
|
list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h) |
|
|
|
list(APPEND glfw_SOURCES ${common_SOURCES} wgl_opengl.c) |
|
|
|
list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c) |
|
|
|
elseif (_GLFW_X11) |
|
|
|
elseif (_GLFW_X11) |
|
|
|
list(APPEND glfw_HEADERS ${common_HEADERS} glx_platform.h) |
|
|
|
list(APPEND glfw_HEADERS ${common_HEADERS} glx_platform.h) |
|
|
|
list(APPEND glfw_SOURCES ${common_SOURCES} glx_opengl.c) |
|
|
|
list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c) |
|
|
|
endif() |
|
|
|
endif() |
|
|
|
|
|
|
|
|
|
|
|
if (_GLFW_NSGL) |
|
|
|
if (_GLFW_NSGL) |
|
|
|