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@ -107,7 +107,7 @@ The first point is covered in the WIP |
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In the files of your program where you use OpenGL or GLFW, you should include |
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In the files of your program where you use OpenGL or GLFW, you should include |
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the GLFW 3 header file, i.e.: |
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the GLFW 3 header file, i.e.: |
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#include <GL/glfw3.h> |
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#include <GLFW/glfw3.h> |
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This defines all the constants, types and function prototypes of the GLFW API. |
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This defines all the constants, types and function prototypes of the GLFW API. |
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It also includes the chosen client API header files (by default OpenGL), and |
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It also includes the chosen client API header files (by default OpenGL), and |
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@ -327,6 +327,7 @@ GLFW. |
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modes for the specified monitor |
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modes for the specified monitor |
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* Changed cursor position to double-precision floating-point |
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* Changed cursor position to double-precision floating-point |
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* Changed default cursor mode for fullscreen to normal |
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* Changed default cursor mode for fullscreen to normal |
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* Renamed header directory `GL` to `GLFW` |
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* Renamed `glfw.h` to `glfw3.h` to avoid conflicts with 2.x series |
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* Renamed `glfw.h` to `glfw3.h` to avoid conflicts with 2.x series |
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* Renamed `glfwOpenWindowHint` to `glfwWindowHint` |
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* Renamed `glfwOpenWindowHint` to `glfwWindowHint` |
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* Renamed `GLFW_ACTIVE` to `GLFW_FOCUSED` |
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* Renamed `GLFW_ACTIVE` to `GLFW_FOCUSED` |
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