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@ -53,6 +53,7 @@ static const vec2 vertices[4] = |
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}; |
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}; |
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static const char* vertex_shader_text = |
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static const char* vertex_shader_text = |
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"#version 110\n" |
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"uniform mat4 MVP;\n" |
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"uniform mat4 MVP;\n" |
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"attribute vec2 vPos;\n" |
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"attribute vec2 vPos;\n" |
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"void main()\n" |
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"void main()\n" |
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@ -61,6 +62,7 @@ static const char* vertex_shader_text = |
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"}\n"; |
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"}\n"; |
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static const char* fragment_shader_text = |
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static const char* fragment_shader_text = |
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"#version 110\n" |
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"void main()\n" |
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"void main()\n" |
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"{\n" |
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"{\n" |
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" gl_FragColor = vec4(1.0);\n" |
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" gl_FragColor = vec4(1.0);\n" |
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