Add gamepad information to events test output

master
Camilla Löwy ago%!(EXTRA string=6 years)
parent 20e522cdf4
commit 08f01c31a0
  1. 14
      tests/events.c

@ -503,6 +503,20 @@ static void joystick_callback(int jid, int event)
axisCount,
buttonCount,
hatCount);
if (glfwJoystickIsGamepad(jid))
{
printf(" Joystick %i (%s) has a gamepad mapping (%s)\n",
jid,
glfwGetJoystickGUID(jid),
glfwGetGamepadName(jid));
}
else
{
printf(" Joystick %i (%s) has no gamepad mapping\n",
jid,
glfwGetJoystickGUID(jid));
}
}
else
{

Loading…
Cancel
Save