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@ -797,6 +797,11 @@ glfwUpdateGamepadMappings(mappings); |
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This function supports everything from single lines up to and including the |
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This function supports everything from single lines up to and including the |
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unmodified contents of the whole `gamecontrollerdb.txt` file. |
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unmodified contents of the whole `gamecontrollerdb.txt` file. |
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If you are compiling GLFW from source with CMake you can update the built-in mappings by |
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building the _update_mappings_ target. This runs the `GenerateMappings.cmake` CMake |
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script, which downloads `gamecontrollerdb.txt` and regenerates the `mappings.h` header |
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file. |
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Below is a description of the mapping format. Please keep in mind that __this |
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Below is a description of the mapping format. Please keep in mind that __this |
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description is not authoritative__. The format is defined by the SDL and |
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description is not authoritative__. The format is defined by the SDL and |
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SDL_GameControllerDB projects and their documentation and code takes precedence. |
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SDL_GameControllerDB projects and their documentation and code takes precedence. |
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