| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -919,7 +919,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // First we clear the current context (the one we just created)
 | 
					 | 
					 | 
					 | 
					        // First we clear the current context (the one we just created)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // This is usually done by glfwDestroyWindow, but as we're not doing
 | 
					 | 
					 | 
					 | 
					        // This is usually done by glfwDestroyWindow, but as we're not doing
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // full window destruction, it's duplicated here
 | 
					 | 
					 | 
					 | 
					        // full GLFW window destruction, it's duplicated here
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        _glfwPlatformMakeContextCurrent(NULL); | 
					 | 
					 | 
					 | 
					        _glfwPlatformMakeContextCurrent(NULL); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Next destroy the Win32 window and WGL context (without resetting or
 | 
					 | 
					 | 
					 | 
					        // Next destroy the Win32 window and WGL context (without resetting or
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |